Port Repels and the other non-fishing field items
Repel, Super Repel and Max Repel count down 100, 200 or 250 steps where CountStep does, keep weaker wild Pokémon away from the first party member that has not fainted, and print "REPEL's effect wore off." on the last step. The Coin Case and the Blue Card show their balances, Sacred Ash revives the party once one Pokémon has fainted, and the Normal and Gorgeous Boxes send their trophy home. The Itemfinder looks for unfound hidden items on the original's screen around the player. The Card Key, the Basement Key and the Squirtbottle run the original's checks for their doors and Sudowoodo, whose maps are not open yet. Saves gain the Repel's steps, the coins and the Blue Card's points. Part of #27 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -191,6 +191,8 @@ const ramNames = {
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curHPAnimDeltaHP: "wCurHPAnimDeltaHP",
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visitedSpawns: "wVisitedSpawns",
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tempWildMonSpecies: "wTempWildMonSpecies",
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coins: "wCoins",
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blueCardBalance: "wBlueCardBalance",
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moneyTemp: "hMoneyTemp",
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};
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const profile = readFileSync("src/game/rom/profile.ts", "utf8");
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