Port the trainer card and the play time

The player's name in the start menu opens TrainerCard: page 1 with the
name, ID, money, Pokédex count and play time, page 2 with the Johto
leaders and the badges owned, turned and closed with the original
buttons. The card picture, leader faces and animated badges come from the
ROM with _CGB_TrainerCard's palettes. GameTimer now counts the play time
from the end of the introduction, capped at 999:59:59, and saves keep it.

Closes #23

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Sébastien QUEROLandClaude Opus 5.5 committed 2026-10-01 13:32:14 +02:00
1 parent 38b9562bd3
commit 47698565ab
24 files changed
+954 -30

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@@ -15,7 +15,7 @@ import { generatePartyMon } from "../src/game/party/pokemon";
import type { Evolution } from "../src/game/rom/pokemon";
import { readMovement } from "../src/game/scripts/movement";
import { defaultTextContext, readText } from "../src/game/scripts/text";
import { settle, walkTo } from "./world-driver";
import { settle, walkTo, withoutPlayTime } from "./world-driver";
import { drawTile } from "../src/game/rendering/pixels";
import { CRYSTAL_ROM } from "../src/rom/validate";
import { VECTORS, type Direction } from "../src/game/world/types";
@@ -393,7 +393,7 @@ describe.skipIf(!existsSync(romPath))(
"ELM: Think it over\ncarefully.",
"Your partner is\nimportant.",
]);
expect(world.save()).toEqual(before);
expect(withoutPlayTime(world.save())).toEqual(withoutPlayTime(before));
});
it("jumps over representative Route 29 ledges from the actual collision data", () => {
const assets = load();