Port the trainer card and the play time
The player's name in the start menu opens TrainerCard: page 1 with the name, ID, money, Pokédex count and play time, page 2 with the Johto leaders and the badges owned, turned and closed with the original buttons. The card picture, leader faces and animated badges come from the ROM with _CGB_TrainerCard's palettes. GameTimer now counts the play time from the end of the introduction, capped at 999:59:59, and saves keep it. Closes #23 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -0,0 +1,132 @@
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import type { CrystalAssets } from "../rom/assets";
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import { TRAINER_CARD } from "../rom/profile";
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import { OW } from "../world/constants";
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import { drawTile } from "./pixels";
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const CARD_PIC_TILES = 35;
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const LEADER_TILES = 86;
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const BADGE_TILES = 44;
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/** CardRightCornerGFX replaces the picture's tile $1c, which the card's
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* border corner covers. */
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const CARD_CORNER_TILE = 0x1c;
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/** _CGB_TrainerCard's palettes 1-7 by trainer class; Clair uses palette 1. */
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const LEADER_PALETTES = [
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OW.FALKNER,
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OW.BUGSY,
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OW.WHITNEY,
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OW.MORTY,
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OW.CHUCK,
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OW.JASMINE,
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OW.PRYCE,
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OW.FALKNER,
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];
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function context(canvas: HTMLCanvasElement, width: number, height: number) {
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canvas.width = width;
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canvas.height = height;
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const context = canvas.getContext("2d")!;
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const image = context.createImageData(width, height);
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image.data.fill(255);
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return { context, image };
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}
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/** GetCardPic's Chris or Kris picture, placed by PlaceGraphic column by
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* column, in the player's own palette. */
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export function drawCardPic(
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canvas: HTMLCanvasElement,
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assets: CrystalAssets,
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female: boolean,
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) {
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const { context: target, image } = context(canvas, 40, 56);
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const tiles = assets.reader.slice(
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female ? TRAINER_CARD.KrisCardPic : TRAINER_CARD.ChrisCardPic,
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CARD_PIC_TILES * 16,
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);
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const palette = assets.pokemon.trainerPalette(female ? 1 : 0);
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for (let tile = 0; tile < CARD_PIC_TILES; tile++)
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if (tile !== CARD_CORNER_TILE)
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drawTile(
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image.data,
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40,
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56,
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tiles,
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tile,
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Math.floor(tile / 7) * 8,
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(tile % 7) * 8,
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palette,
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);
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target.putImageData(image, 0, 0);
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}
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/** Page 2's leaders and badges: tiles 2-17 of rows 10-15, as
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* TrainerCard_Page2_3_InitObjectsAndStrings places the faces, with the
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* attribute map of _CGB_TrainerCard and the badge sprites of
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* TrainerCard_Page2_3_OAMUpdate for the badges owned at `frame`. */
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export function drawTrainerCardBadges(
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canvas: HTMLCanvasElement,
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assets: CrystalAssets,
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female: boolean,
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badges: number,
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frame: number,
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) {
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const r = assets.reader;
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const width = 128,
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height = 48;
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const { context: target, image } = context(canvas, width, height);
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const leaders = r.slice(TRAINER_CARD.LeaderGFX, LEADER_TILES * 16);
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// The card fills the screen with the other gender's palette.
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const border = assets.pokemon.trainerPalette(female ? 0 : 1);
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for (let leader = 0; leader < 8; leader++) {
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const base = (leader < 4 ? 0x29 : 0x51) + (leader % 4) * 10 - 0x29;
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const x = (leader % 4) * 32,
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y = leader < 4 ? 0 : 24;
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const face = assets.pokemon.trainerPalette(LEADER_PALETTES[leader]);
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// TrainerCard_Page2_3_PlaceLeadersFaces: four tiles, then two rows
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// of three one tile to the right.
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for (let i = 0; i < 4; i++)
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drawTile(image.data, width, height, leaders, base + i, x + i * 8, y, border);
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for (let row = 1; row <= 2; row++)
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for (let i = 0; i < 3; i++)
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drawTile(
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image.data,
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width,
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height,
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leaders,
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base + 1 + row * 3 + i,
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x + 8 + i * 8,
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y + row * 8,
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face,
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);
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}
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const graphics = r.slice(TRAINER_CARD.BadgeGFX, BADGE_TILES * 16);
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const palette = assets.palette(
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TRAINER_CARD.PredefPals + OW.PREDEFPAL_CGB_BADGE * 8,
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);
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// dw wJohtoBadges, then y, x, palette and eight tile steps per badge.
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for (let badge = 0; badge < OW.NUM_JOHTO_BADGES; badge++) {
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if (!(badges & (1 << badge))) continue;
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const entry = TRAINER_CARD.TrainerCard_JohtoBadgesOAM + 2 + badge * 11;
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// OAM coordinates, less the hardware offsets and this area's origin.
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const y = r.byte(entry) - 16 - 10 * 8,
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x = r.byte(entry + 1) - 8 - 2 * 8;
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const id = r.byte(entry + 3 + frame);
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const flip = (id & 0x80) !== 0,
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tile = id & 0x7f;
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// .facing1, or .facing2's mirrored order.
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const order = flip ? [1, 0, 3, 2] : [0, 1, 2, 3];
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order.forEach((offset, i) =>
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drawTile(
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image.data,
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width,
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height,
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graphics,
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tile + offset,
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x + (i % 2) * 8,
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y + Math.floor(i / 2) * 8,
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palette,
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{ transparent: true, flipX: flip },
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),
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);
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}
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target.putImageData(image, 0, 0);
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}
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@@ -735,6 +735,20 @@ export const MOM = {
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"BankOfMom_MenuHeader.MenuData": 0x166bd,
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} as const;
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/** TrainerCard (engine/menus/trainer_card.asm): its strings, the badges'
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* OAM templates and the card graphics, keyed by their PRET labels. */
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export const TRAINER_CARD = {
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"TrainerCard_PrintTopHalfOfCard.Name_Money": 0x252ec,
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"TrainerCard_Page1_PrintDexCaught_GameTime.Dex_PlayTime": 0x2534c,
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"TrainerCard_Page1_PrintDexCaught_GameTime.Badges": 0x2535c,
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TrainerCard_JohtoBadgesOAM: 0x254c9,
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LeaderGFX: 0x25583,
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BadgeGFX: 0x26043,
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ChrisCardPic: 0x88365,
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KrisCardPic: 0x88595,
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PredefPals: 0x9df6,
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} as const;
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export const MAP_GROUP_COUNT = 26;
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export const NUM_POKEMON = 251;
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export const NUM_TRAINER_CLASSES = 67;
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@@ -52,6 +52,7 @@ import { readMovement, type MovementStep } from "./movement";
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import { PcSession } from "./pc";
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import { bankOfMom, type MomBankView } from "./mom";
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import type { PokegearView } from "./pokegear";
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import type { TrainerCardView } from "./trainer-card";
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import {
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defaultTextContext,
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readString,
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@@ -276,6 +277,9 @@ export type ScriptEffect =
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/** A Pokégear card with the textbox's pages, answered with the button
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* pressed (PokegearButton); without a view the Pokégear closes. */
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| { kind: "pokegear"; pages: string[]; view?: PokegearView }
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/** A trainer card page, answered with the button pressed; without a
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* view the card closes. */
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| { kind: "trainercard"; view?: TrainerCardView }
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/** BankOfMom's deposit or withdrawal box with the textbox's pages,
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* answered with the button pressed (MomBankButton). */
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| { kind: "mombank"; pages: string[]; view: MomBankView }
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@@ -9,6 +9,7 @@ import {
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} from "../battle/battle";
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import { receiveItem, removeFromSlot, type ItemSlot } from "../party/bag";
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import { calcStats, maxPP, type PartyMon } from "../party/pokemon";
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import type { GameTime } from "../world/game-time";
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import { PartyEvolution, evoStoneCompatible } from "./evolution";
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import {
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copyScriptState,
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@@ -18,6 +19,7 @@ import {
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type ScriptState,
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} from "./interpreter";
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import { Pokegear } from "./pokegear";
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import { TrainerCard } from "./trainer-card";
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import { readString, readText, type TextContext } from "./text";
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type Input = number | string | undefined;
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@@ -115,6 +117,8 @@ export interface StartMenuHost {
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scriptHost(): ScriptHost;
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/** GetWorldMapLocation for any map. */
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landmarkOf(mapId: string): number;
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/** wGameTime, for the trainer card. */
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gameTime(): GameTime;
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}
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/** The overworld start menu (engine/menus/start_menu.asm) with its
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@@ -298,6 +302,15 @@ export class StartMenuRun {
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landmarkOf: (mapId) => this.host.landmarkOf(mapId),
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}).run();
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break;
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case STARTMENUITEM_STATUS:
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// StartMenu_Status returns to the start menu.
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yield* new TrainerCard(this.state, {
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reader: this.reader,
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text: () => this.text(),
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player: () => this.host.scriptHost().player(),
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gameTime: () => this.host.gameTime(),
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}).run();
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break;
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case STARTMENUITEM_EXIT:
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return;
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case STARTMENUITEM_SAVE:
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@@ -0,0 +1,146 @@
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import type { RomReader } from "../rom/reader";
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import { ENGINE_FLAGS, TRAINER_CARD } from "../rom/profile";
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import { OW } from "../world/constants";
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import type { GameTime } from "../world/game-time";
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import type { ScriptEffect, ScriptState } from "./interpreter";
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import { readString, type TextContext } from "./text";
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type Input = number | string | undefined;
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type Gen<T = void> = Generator<ScriptEffect, T, Input>;
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/** The buttons the card reads from hJoyLast. */
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export const TRAINER_CARD_BUTTONS: readonly string[] = [
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"a",
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"b",
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"start",
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"select",
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"up",
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"down",
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"left",
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"right",
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];
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/** What the trainer card shows. The original draws its own tilemap; here
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* the text is presented natively and the pictures come from the ROM. */
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export interface TrainerCardView {
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/** TRAINERCARDSTATE_PAGE1 or PAGE2 (page 3 is unreachable). */
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page: 1 | 2;
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/** wPlayerGender: the card picture and the palettes follow it. */
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female: boolean;
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name: string;
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/** wPlayerID with leading zeros, five digits. */
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id: string;
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money: number;
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/** wPokedexCaught's set bits; absent without the Pokédex, whose line
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* TrainerCard_Page1_PrintDexCaught_GameTime clears. */
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pokedex?: number;
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/** wGameTimeHours and wGameTimeMinutes, reprinted every frame. */
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time: { hours: number; minutes: number };
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/** The small colon between them, toggled every 32 frames. */
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colon: boolean;
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/** wJohtoBadges. */
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badges: number;
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/** wTrainerCardBadgeFrameCounter: the badges' animation step. */
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badgeFrame: number;
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/** .Name_Money, .Dex_PlayTime and .Badges from the ROM. */
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labels: {
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name: string;
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money: string;
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pokedex: string;
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playTime: string;
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badges: string;
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};
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}
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/** What the card needs from the world. */
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export interface TrainerCardHost {
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reader: RomReader;
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text(): TextContext;
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player(): { id: number; gender: 0 | 1 };
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gameTime(): GameTime;
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}
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/** The per-frame parts of the card, `frames` after its page loaded:
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* TrainerCard_Page1_PrintGameTime's time and colon, and
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* TrainerCard_Page2_3_AnimateBadges' step every eight frames. */
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export function refreshTrainerCard(
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view: TrainerCardView,
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frames: number,
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time: GameTime,
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) {
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view.time = { hours: time.hours, minutes: time.minutes };
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view.colon = view.page === 1 && Math.floor(frames / 32) % 2 === 1;
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// Without badges no sprite moves, so the step is not shown.
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view.badgeFrame =
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view.page === 2 && view.badges ? Math.floor(frames / 8) % 8 : 0;
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}
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/** TrainerCard (engine/menus/trainer_card.asm): page 1 shows the Pokédex
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* count and the play time, page 2 the Johto leaders and badges. B leaves
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* from either page; A or right turns to page 2, where A leaves and left
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* turns back. The Kanto page is only reachable through unreferenced code. */
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export class TrainerCard {
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constructor(
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private state: ScriptState,
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private host: TrainerCardHost,
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) {}
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*run(): Gen {
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let page: 1 | 2 = 1;
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for (;;) {
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const button = yield {
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kind: "trainercard",
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view: this.view(page),
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};
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if (typeof button !== "string" || !TRAINER_CARD_BUTTONS.includes(button))
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throw new Error("Invalid trainer card button.");
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if (button === "b") break;
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if (page === 1 && (button === "a" || button === "right")) page = 2;
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else if (page === 2 && button === "a") break;
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else if (page === 2 && button === "left") page = 1;
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}
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yield { kind: "trainercard" };
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}
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private string(address: number) {
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return readString(this.host.reader, address, this.host.text());
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}
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private view(page: 1 | 2): TrainerCardView {
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const player = this.host.player();
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const [name, , money] = this.string(
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TRAINER_CARD["TrainerCard_PrintTopHalfOfCard.Name_Money"],
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).split("\n");
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const [pokedex, playTime] = this.string(
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TRAINER_CARD["TrainerCard_Page1_PrintDexCaught_GameTime.Dex_PlayTime"],
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).split("\n");
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let badges = 0;
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for (let bit = 0; bit < OW.NUM_JOHTO_BADGES; bit++)
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if (this.state.flags.has(OW.ENGINE_ZEPHYRBADGE + bit)) badges |= 1 << bit;
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const view: TrainerCardView = {
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page,
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female: player.gender === 1,
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name: this.host.text().player,
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id: String(player.id).padStart(5, "0"),
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money: this.state.money,
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...(this.state.flags.has(ENGINE_FLAGS.pokedex) && {
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pokedex: this.state.pokedex.caught.size,
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}),
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time: { hours: 0, minutes: 0 },
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colon: false,
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badges,
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badgeFrame: 0,
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labels: {
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name,
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money,
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pokedex,
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playTime,
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badges: this.string(
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TRAINER_CARD["TrainerCard_Page1_PrintDexCaught_GameTime.Badges"],
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).trim(),
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},
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};
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refreshTrainerCard(view, 0, this.host.gameTime());
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return view;
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}
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}
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@@ -51,9 +51,21 @@ export const OW = {
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ENGINE_HIVEBADGE: 28,
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ENGINE_PLAINBADGE: 29,
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ENGINE_FOGBADGE: 30,
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ENGINE_MINERALBADGE: 31,
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ENGINE_STORMBADGE: 32,
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ENGINE_GLACIERBADGE: 33,
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ENGINE_RISINGBADGE: 34,
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// wJohtoBadges (constants/engine_flags.asm) and the trainer card's
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// palettes (constants/scgb_constants.asm, constants/trainer_constants.asm).
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NUM_JOHTO_BADGES: 8,
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PREDEFPAL_CGB_BADGE: 0x24,
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FALKNER: 1,
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WHITNEY: 2,
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BUGSY: 3,
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MORTY: 4,
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PRYCE: 5,
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JASMINE: 6,
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CHUCK: 7,
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// Map environments (constants/map_data_constants.asm).
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TOWN: 1,
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ROUTE: 2,
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@@ -0,0 +1,51 @@
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/** wGameTimeHours, wGameTimeMinutes, wGameTimeSeconds and wGameTimeFrames,
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* with wGameTimeCap's GAME_TIME_CAPPED bit. */
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export interface GameTime {
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hours: number;
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minutes: number;
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seconds: number;
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frames: number;
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capped: boolean;
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}
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/** ResetGameTime. */
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export const emptyGameTime = (): GameTime => ({
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hours: 0,
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minutes: 0,
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seconds: 0,
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frames: 0,
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capped: false,
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});
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/** GameTimer.Function (home/game_time.asm): one frame, 60 to the second.
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* Reaching 1000 hours caps the timer at 999:59:59.00 for good. */
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export function advanceGameTime(time: GameTime) {
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if (time.capped) return;
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if (++time.frames < 60) return;
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time.frames = 0;
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if (++time.seconds < 60) return;
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time.seconds = 0;
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if (++time.minutes < 60) return;
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time.minutes = 0;
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if (time.hours + 1 >= 1000) {
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time.capped = true;
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time.minutes = time.seconds = 59;
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return;
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}
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time.hours++;
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}
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export function validGameTime(value: unknown): value is GameTime {
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const time = value as GameTime | undefined;
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const integer = (value: unknown, max: number) =>
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Number.isInteger(value) && Number(value) >= 0 && Number(value) <= max;
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return (
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Boolean(time) &&
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typeof time === "object" &&
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integer(time!.hours, 999) &&
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integer(time!.minutes, 59) &&
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integer(time!.seconds, 59) &&
|
||||
integer(time!.frames, 59) &&
|
||||
typeof time!.capped === "boolean"
|
||||
);
|
||||
}
|
||||
+69
-3
@@ -21,6 +21,17 @@ import {
|
||||
type PokegearView,
|
||||
} from "../scripts/pokegear";
|
||||
import { MOM_BANK_BUTTONS, type MomBankView } from "../scripts/mom";
|
||||
import {
|
||||
TRAINER_CARD_BUTTONS,
|
||||
refreshTrainerCard,
|
||||
type TrainerCardView,
|
||||
} from "../scripts/trainer-card";
|
||||
import {
|
||||
advanceGameTime,
|
||||
emptyGameTime,
|
||||
validGameTime,
|
||||
type GameTime,
|
||||
} from "./game-time";
|
||||
import {
|
||||
PLAYER,
|
||||
ScriptRun,
|
||||
@@ -84,6 +95,8 @@ export interface NativeSave {
|
||||
name: string;
|
||||
avatar: "chris" | "kris";
|
||||
tilesWalked: number;
|
||||
/** wGameTime: the play time the trainer card shows. */
|
||||
gameTime: GameTime;
|
||||
events: number[];
|
||||
flags: number[];
|
||||
variables: Record<number, number>;
|
||||
@@ -244,6 +257,8 @@ export type Choice =
|
||||
| { kind: "pokegear"; view: PokegearView; selected: 0 }
|
||||
/** BankOfMom's amount box, answered with the button pressed. */
|
||||
| { kind: "mombank"; view: MomBankView; selected: 0 }
|
||||
/** A trainer card page, answered with the button pressed. */
|
||||
| { kind: "trainercard"; view: TrainerCardView; selected: 0 }
|
||||
/** The mart's 1-99 quantity stepper; `selected` is the current amount. */
|
||||
| {
|
||||
kind: "martquantity";
|
||||
@@ -258,7 +273,9 @@ export type Choice =
|
||||
/** Choices that read the buttons themselves and are answered with the
|
||||
* button's name. */
|
||||
const buttonChoice = (choice: Choice) =>
|
||||
choice.kind === "pokegear" || choice.kind === "mombank";
|
||||
choice.kind === "pokegear" ||
|
||||
choice.kind === "mombank" ||
|
||||
choice.kind === "trainercard";
|
||||
export interface Dialogue {
|
||||
pages: string[];
|
||||
index: number;
|
||||
@@ -525,6 +542,9 @@ export class GameWorld {
|
||||
name = "CHRIS";
|
||||
avatar: "chris" | "kris" = "chris";
|
||||
tilesWalked = 0;
|
||||
/** wGameTime. It counts from the end of the introduction, through
|
||||
* scenes, menus and battles, as GameTimer does in every VBlank. */
|
||||
gameTime: GameTime = emptyGameTime();
|
||||
state: ScriptState = emptyScriptState();
|
||||
dialogue: Dialogue | undefined;
|
||||
emote: { object: number; emote: number } | undefined;
|
||||
@@ -1888,6 +1908,7 @@ export class GameWorld {
|
||||
this.menuFieldMove(state, mon, move),
|
||||
scriptHost: () => this.host(PLAYER),
|
||||
landmarkOf: (mapId) => this.assets.map(mapId).landmark,
|
||||
gameTime: () => this.gameTime,
|
||||
},
|
||||
this.menuCursors,
|
||||
select,
|
||||
@@ -1916,6 +1937,8 @@ export class GameWorld {
|
||||
beginIntro() {
|
||||
if (this.script) throw new Error("The introduction needs an idle world.");
|
||||
this.introPending = true;
|
||||
// A new game's ResetGameTime; the timer starts when it finishes.
|
||||
this.gameTime = emptyGameTime();
|
||||
this.script = {
|
||||
run: new IntroRun(this.state, {
|
||||
reader: this.assets.reader,
|
||||
@@ -2199,6 +2222,21 @@ export class GameWorld {
|
||||
choice: { kind: "pokegear", view: effect.view, selected: 0 },
|
||||
};
|
||||
return true;
|
||||
case "trainercard":
|
||||
if (!effect.view) {
|
||||
this.trainerCard = undefined;
|
||||
return false;
|
||||
}
|
||||
// Each page starts its colon and badge timing when it loads.
|
||||
if (this.trainerCard?.page !== effect.view.page) this.cardFrames = 0;
|
||||
this.trainerCard = effect.view;
|
||||
refreshTrainerCard(effect.view, this.cardFrames, this.gameTime);
|
||||
this.dialogue = {
|
||||
pages: [""],
|
||||
index: 0,
|
||||
choice: { kind: "trainercard", view: effect.view, selected: 0 },
|
||||
};
|
||||
return true;
|
||||
case "mombank":
|
||||
this.dialogue = {
|
||||
pages: effect.pages.length ? effect.pages : [""],
|
||||
@@ -2625,6 +2663,7 @@ export class GameWorld {
|
||||
this.townMap = false;
|
||||
this.statsScreen = undefined;
|
||||
this.pokegear = undefined;
|
||||
this.trainerCard = undefined;
|
||||
this.dialogue = undefined;
|
||||
this.emote = undefined;
|
||||
this.picture = undefined;
|
||||
@@ -2665,6 +2704,7 @@ export class GameWorld {
|
||||
this.townMap = false;
|
||||
this.statsScreen = undefined;
|
||||
this.pokegear = undefined;
|
||||
this.trainerCard = undefined;
|
||||
this.dialogue = undefined;
|
||||
this.emote = undefined;
|
||||
this.picture = undefined;
|
||||
@@ -3107,10 +3147,18 @@ export class GameWorld {
|
||||
/** The Pokégear card on screen while the Pokégear is open, including
|
||||
* during the phone calls it makes. */
|
||||
pokegear: PokegearView | undefined;
|
||||
/** The trainer card page on screen, and the frames since it loaded. */
|
||||
trainerCard: TrainerCardView | undefined;
|
||||
private cardFrames = 0;
|
||||
ticks = 0;
|
||||
|
||||
tick(held?: Direction) {
|
||||
this.ticks++;
|
||||
// GameTimer: two frames per overworld tick, once the game has started.
|
||||
if (!this.introPending) {
|
||||
advanceGameTime(this.gameTime);
|
||||
advanceGameTime(this.gameTime);
|
||||
}
|
||||
// StepFunction_ScreenShake counts down once per tick of the map loop.
|
||||
if (this.shake && !this.battle && --this.shake.ticks <= 0)
|
||||
this.shake = undefined;
|
||||
@@ -3138,6 +3186,11 @@ export class GameWorld {
|
||||
minutes,
|
||||
);
|
||||
}
|
||||
const card = this.trainerCard;
|
||||
if (card) {
|
||||
this.cardFrames += 2;
|
||||
refreshTrainerCard(card, this.cardFrames, this.gameTime);
|
||||
}
|
||||
const evolution = this.evolution;
|
||||
if (evolution) {
|
||||
const frame = evolution.schedule[++evolution.step];
|
||||
@@ -3699,7 +3752,9 @@ export class GameWorld {
|
||||
(dialogue.choice.kind === "pokegear" &&
|
||||
!POKEGEAR_BUTTONS.includes(answer as never)) ||
|
||||
(dialogue.choice.kind === "mombank" &&
|
||||
!MOM_BANK_BUTTONS.includes(answer as never))
|
||||
!MOM_BANK_BUTTONS.includes(answer as never)) ||
|
||||
(dialogue.choice.kind === "trainercard" &&
|
||||
!TRAINER_CARD_BUTTONS.includes(answer as never))
|
||||
)
|
||||
return;
|
||||
this.townMap = false;
|
||||
@@ -3712,7 +3767,12 @@ export class GameWorld {
|
||||
|
||||
save(): NativeSave {
|
||||
// Incomplete interactions are replayed after reload; no partial quest writes.
|
||||
if (this.script) return structuredClone(this.script.committed);
|
||||
// The play time keeps counting through scenes, like GameTimer.
|
||||
if (this.script)
|
||||
return {
|
||||
...structuredClone(this.script.committed),
|
||||
gameTime: { ...this.gameTime },
|
||||
};
|
||||
const state = this.state;
|
||||
return {
|
||||
format: "crystal-native",
|
||||
@@ -3726,6 +3786,7 @@ export class GameWorld {
|
||||
name: this.name,
|
||||
avatar: this.avatar,
|
||||
tilesWalked: this.tilesWalked,
|
||||
gameTime: { ...this.gameTime },
|
||||
events: [...state.events].sort((a, b) => a - b),
|
||||
flags: [...state.flags].sort((a, b) => a - b),
|
||||
variables: { ...state.variables },
|
||||
@@ -3802,6 +3863,7 @@ export class GameWorld {
|
||||
!/^[A-Za-z0-9 -]{1,7}$/.test(save.name) ||
|
||||
!["chris", "kris"].includes(save.avatar) ||
|
||||
!integer(save.tilesWalked, 0, Number.MAX_SAFE_INTEGER) ||
|
||||
!validGameTime(save.gameTime) ||
|
||||
!ids(save.events) ||
|
||||
!ids(save.flags) ||
|
||||
!new DecorationData(this.assets.reader, this.assets.pokemon).valid(
|
||||
@@ -3977,10 +4039,12 @@ export class GameWorld {
|
||||
this.name = save.name;
|
||||
this.avatar = save.avatar;
|
||||
this.tilesWalked = save.tilesWalked;
|
||||
this.gameTime = { ...save.gameTime };
|
||||
this.playerId = save.playerId;
|
||||
this.townMap = false;
|
||||
this.statsScreen = undefined;
|
||||
this.pokegear = undefined;
|
||||
this.trainerCard = undefined;
|
||||
this.dialogue = undefined;
|
||||
this.emote = undefined;
|
||||
this.picture = undefined;
|
||||
@@ -4040,6 +4104,7 @@ export function migrateSave(
|
||||
registeredItem: { which: 0, item: 0 },
|
||||
}),
|
||||
...(!Object.hasOwn(save, "intro") && { intro: false }),
|
||||
...(!Object.hasOwn(save, "gameTime") && { gameTime: emptyGameTime() }),
|
||||
// Clocks saved before InitClock was ported follow the device time.
|
||||
...(save.clock !== null &&
|
||||
typeof save.clock === "object" &&
|
||||
@@ -4085,5 +4150,6 @@ export function migrateSave(
|
||||
noWildEncounters: false,
|
||||
registeredItem: { which: 0, item: 0 },
|
||||
intro: false,
|
||||
gameTime: emptyGameTime(),
|
||||
} as unknown as NativeSave;
|
||||
}
|
||||
Reference in new issue
Block a user