Port evolution, Rare Candy, evolution stones and vitamins
Checks / web (push) Canceled after 0s

Pokémon that levelled up evolve after a won battle, following
EvolveAfterBattle's checks over the ROM's evolution bytes, with the
evolution screen that B can stop and move learning outside battle. The pack
uses Rare Candy, stones (with ABLE/NOT ABLE labels) and vitamins, and its
pocket tabs now sit in their own row.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Sébastien QUEROLandClaude Opus 5.5 committed 2026-09-30 16:21:59 +02:00
1 parent 1af2beacdc
commit 45275ba83b
19 files changed
+1032 -39

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@@ -9,7 +9,10 @@ test.beforeEach(() =>
test.skip(!existsSync(romPath), "Requires the local user ROM."),
);
async function start(page: Page, room: boolean | "poster" | "center" = false) {
async function start(
page: Page,
room: boolean | "poster" | "center" | "candy" = false,
) {
await page.route("**/src/game/runtime.ts", async (route) => {
const response = await route.fetch(),
source = await response.text();
@@ -239,3 +242,37 @@ test("Start opens the start menu: SWITCH reorders the party and the pack tosses
]);
expect(state.bag.items).toEqual([{ item: 18, quantity: 4 }]);
});
test("a Rare Candy levels up and evolves a Pokémon through the pack", async ({
page,
}) => {
await start(page, "candy");
const text = page.locator("#dialogue-text"),
choices = page.locator("#dialogue-choice"),
pack = page.locator("#mart");
await page.keyboard.press("Enter");
await choices.getByRole("option", { name: /^PACK/ }).click();
await pack.getByRole("button", { name: /RARE CANDY/ }).click();
await choices.getByRole("option", { name: "USE", exact: true }).click();
await choices.getByRole("option", { name: /^CYNDAQUIL/ }).click();
await expect(text).toContainText("grew to");
await page.keyboard.press("KeyX");
await expect(text).toContainText("ATTACK");
await page.keyboard.press("KeyX");
await expect(text).toContainText("is evolving!");
await page.clock.runFor(1500);
await expect(page.locator("#pokepic")).toBeVisible();
await page.clock.runFor(8000);
await expect(text).toContainText("Congratulations!");
await page.keyboard.press("KeyX");
await expect(text).toContainText("QUILAVA!");
await page.keyboard.press("KeyX");
await expect(pack).toHaveAttribute("aria-label", "Pack");
await pack.getByRole("button", { name: "BACK", exact: true }).click();
await choices.getByRole("option", { name: /^EXIT/ }).click();
await page.clock.runFor(500);
await expect(page.locator("#game-notice")).toHaveText("");
const { state } = await backup(page);
expect([state.party[0].species, state.party[0].level]).toEqual([156, 14]);
expect(state.bag.items).toEqual([{ item: 18, quantity: 5 }]);
});