Pokémon that levelled up evolve after a won battle, following EvolveAfterBattle's checks over the ROM's evolution bytes, with the evolution screen that B can stop and move learning outside battle. The pack uses Rare Candy, stones (with ABLE/NOT ABLE labels) and vitamins, and its pocket tabs now sit in their own row. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -36,7 +36,7 @@ export function renderShell(root: HTMLElement) {
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<div id="field-menu" class="field-menu" hidden aria-label="Pack"><p>KEY ITEMS</p><div id="field-items"></div></div>
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<div id="mart" class="mart" hidden aria-label="Poké Mart">
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<p id="mart-money" class="mart-money"></p>
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<div class="mart-box"><p id="mart-prompt" aria-live="polite"></p><div id="mart-menu" class="mart-menu"></div></div>
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<div class="mart-box"><p id="mart-prompt" aria-live="polite"></p><div id="mart-tabs" class="pack-tabs" aria-label="Pockets" hidden></div><div id="mart-menu" class="mart-menu"></div></div>
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</div>
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<div id="intro-screen" class="intro-screen" hidden></div>
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<div id="pokepic" class="pokepic" hidden><canvas id="pokepic-canvas" width="56" height="56" role="img"></canvas><button id="pokepic-next" hidden>Continue <span aria-hidden="true">▶</span></button></div>
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@@ -597,6 +597,23 @@ dialog h2 {
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margin: 0 0 6px;
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white-space: pre-line;
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}
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.pack-tabs {
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display: grid;
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grid-template-columns: repeat(4, minmax(0, 1fr));
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gap: 4px;
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margin-bottom: 8px;
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}
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.pack-tabs button {
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padding: 4px;
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font-size: 0.75rem;
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color: var(--ink);
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background: var(--cream-dark);
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border: 3px double var(--ink);
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}
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.pack-tabs button[aria-pressed="true"] {
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color: #fff;
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background: var(--blue);
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}
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.mart-menu {
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display: grid;
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gap: 6px;
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