Pokémon that levelled up evolve after a won battle, following EvolveAfterBattle's checks over the ROM's evolution bytes, with the evolution screen that B can stop and move learning outside battle. The pack uses Rare Candy, stones (with ABLE/NOT ABLE labels) and vitamins, and its pocket tabs now sit in their own row. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -264,7 +264,9 @@ function showMart(world: GameWorld, mart: MartChoice | undefined) {
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const key = JSON.stringify(mart);
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if (key === martMenuKey) return;
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martMenuKey = key;
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const menu = get("mart-menu");
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const menu = get("mart-menu"),
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tabs = get("mart-tabs");
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tabs.hidden = mart.kind !== "pack";
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const button = (
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label: string,
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action: () => void,
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@@ -299,7 +301,7 @@ function showMart(world: GameWorld, mart: MartChoice | undefined) {
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}
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if (mart.kind === "pack") {
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// Pocket tabs (left and right on the keyboard), then the pocket's items.
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const tabs = mart.pockets.map((pocket, index) => {
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const pocketTabs = mart.pockets.map((pocket, index) => {
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const tab = button(pocket.name, () => {
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const world = runtime.world;
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const choice = world?.dialogue?.choice;
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@@ -328,7 +330,8 @@ function showMart(world: GameWorld, mart: MartChoice | undefined) {
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buttons.push(empty);
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}
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buttons.push(button("BACK", () => runtime.choose(-1), { wide: true }));
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menu.replaceChildren(...tabs, ...buttons);
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tabs.replaceChildren(...pocketTabs);
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menu.replaceChildren(...buttons);
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return;
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}
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if (mart.kind === "martlist") {
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