Pokémon that levelled up evolve after a won battle, following EvolveAfterBattle's checks over the ROM's evolution bytes, with the evolution screen that B can stop and move learning outside battle. The pack uses Rare Candy, stones (with ABLE/NOT ABLE labels) and vitamins, and its pocket tabs now sit in their own row. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -439,6 +439,19 @@ export const MENU = {
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PPIsMaxedOutText: 0xf72f,
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PPsIncreasedText: 0xf734,
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BicycleEffect: 0xee08,
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EvoStoneEffect: 0xee0f,
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VitaminEffect: 0xee3d,
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RareCandyEffect: 0xef14,
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ItemStatRoseText: 0xeea6,
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StatStrings: 0xeeab,
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StatExpItemPointerOffsets: 0xeeeb,
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"PlacePartyMonEvoStoneCompatibility.string_able": 0x502a3,
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"PlacePartyMonEvoStoneCompatibility.string_not_able": 0x502a8,
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EvosAttacksPointers: 0x425b1,
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EvolvingText: 0x42482,
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CongratulationsYourPokemonText: 0x42473,
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EvolvedIntoText: 0x42478,
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StoppedEvolvingText: 0x4247d,
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} as const;
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/** Battle engine tables and texts, keyed by their PRET labels so that
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