Port evolution, Rare Candy, evolution stones and vitamins
Checks / web (push) Canceled after 0s

Pokémon that levelled up evolve after a won battle, following
EvolveAfterBattle's checks over the ROM's evolution bytes, with the
evolution screen that B can stop and move learning outside battle. The pack
uses Rare Candy, stones (with ABLE/NOT ABLE labels) and vitamins, and its
pocket tabs now sit in their own row.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Sébastien QUEROLandClaude Opus 5.5 committed 2026-09-30 16:21:59 +02:00
1 parent 1af2beacdc
commit 45275ba83b
19 files changed
+1032 -39

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@@ -439,6 +439,19 @@ export const MENU = {
PPIsMaxedOutText: 0xf72f,
PPsIncreasedText: 0xf734,
BicycleEffect: 0xee08,
EvoStoneEffect: 0xee0f,
VitaminEffect: 0xee3d,
RareCandyEffect: 0xef14,
ItemStatRoseText: 0xeea6,
StatStrings: 0xeeab,
StatExpItemPointerOffsets: 0xeeeb,
"PlacePartyMonEvoStoneCompatibility.string_able": 0x502a3,
"PlacePartyMonEvoStoneCompatibility.string_not_able": 0x502a8,
EvosAttacksPointers: 0x425b1,
EvolvingText: 0x42482,
CongratulationsYourPokemonText: 0x42473,
EvolvedIntoText: 0x42478,
StoppedEvolvingText: 0x4247d,
} as const;
/** Battle engine tables and texts, keyed by their PRET labels so that