Pokémon that levelled up evolve after a won battle, following EvolveAfterBattle's checks over the ROM's evolution bytes, with the evolution screen that B can stop and move learning outside battle. The pack uses Rare Candy, stones (with ABLE/NOT ABLE labels) and vitamins, and its pocket tabs now sit in their own row. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -256,6 +256,29 @@ export const C = {
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KEY_ITEM_POCKET: 2,
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TM_HM_POCKET: 3,
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PP_UP: 0x3e,
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RARE_CANDY: 0x20,
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HP_UP: 0x1a,
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PROTEIN: 0x1b,
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IRON: 0x1c,
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CARBOS: 0x1d,
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CALCIUM: 0x1f,
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EVERSTONE: 0x70,
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PARTYMENUACTION_EVO_STONE: 5,
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PARTYMENUTEXT_LEVEL_UP: 0xf8,
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HAPPINESS_USEDITEM: 0x02,
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// Evolution (constants/pokemon_data_constants.asm)
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EVOLVE_LEVEL: 1,
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EVOLVE_ITEM: 2,
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EVOLVE_TRADE: 3,
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EVOLVE_HAPPINESS: 4,
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EVOLVE_STAT: 5,
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TR_ANYTIME: 1,
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TR_MORNDAY: 2,
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TR_NITE: 3,
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ATK_GT_DEF: 1,
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ATK_LT_DEF: 2,
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ATK_EQ_DEF: 3,
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HAPPINESS_TO_EVOLVE: 220,
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SKETCH: 0xa6,
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PP_UP_MASK: 0xc0,
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PP_UP_ONE: 0x40,
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