Complete the overworld foundation
Checks / web (push) Canceled after 0s

Port forced movement (turn delays, bumps, ice, currents, pits), dynamic
return warps, elevators, Surf, Cut, Strength and cycling rules, working
map blocks with changeblock/changemapblocks, and the remaining NPC
movement types and movement commands.

Add tileset animation from the ROM's command tables, grass sprite
priority and special map palettes; room decorations with ownership, the
bedroom PC and save migration; and Key Items access to the Bicycle.

Fourteen original-engine traces compare positions, facing, actors, event
flags and scripted poses. Tile animation matches original VRAM for four
tilesets, and LoadMapPals matches 192 palette cases. skyfall_top now
keeps the $60 sprite offset its step function leaves behind.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Sébastien QUEROLandClaude Opus 5.5 committed 2026-09-25 16:47:29 +02:00
1 parent 9ac111f262
commit 451464f7c6
38 files changed
+5600 -490

No files matched your search

+8
View File
@@ -60,6 +60,14 @@ async function drive(page: Page, name = "") {
} else if (await page.locator("#game-screen").getAttribute("data-activity") !== "idle") {
await page.clock.runFor(500);
} else {
// A scene script starts a tick after the tick that ends a warp, so a
// single idle observation is not the end of the scene.
await page.clock.runFor(200);
if (
(await page.locator("#game-screen").getAttribute("data-activity")) !== "idle" ||
(await page.locator("#native-dialogue").isVisible())
)
continue;
await expect(page.locator("#game-notice")).toHaveText("");
return messages.join("\n");
}