Complete the overworld foundation
Checks / web (push) Canceled after 0s

Port forced movement (turn delays, bumps, ice, currents, pits), dynamic
return warps, elevators, Surf, Cut, Strength and cycling rules, working
map blocks with changeblock/changemapblocks, and the remaining NPC
movement types and movement commands.

Add tileset animation from the ROM's command tables, grass sprite
priority and special map palettes; room decorations with ownership, the
bedroom PC and save migration; and Key Items access to the Bicycle.

Fourteen original-engine traces compare positions, facing, actors, event
flags and scripted poses. Tile animation matches original VRAM for four
tilesets, and LoadMapPals matches 192 palette cases. skyfall_top now
keeps the $60 sprite offset its step function leaves behind.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Sébastien QUEROLandClaude Opus 5.5 committed 2026-09-25 16:47:29 +02:00
1 parent 9ac111f262
commit 451464f7c6
38 files changed
+5600 -490

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@@ -25,8 +25,10 @@ async function start(page: Page, scenario: BattleScenario = "win") {
await page.locator("#play").click();
for (const direction of ENCOUNTER_WALK) {
const key = `Arrow${direction[0].toUpperCase()}${direction.slice(1)}`;
// Long enough to turn in place first (4 ticks) and start one step,
// short of a second step when already facing that way.
await page.keyboard.down(key);
await page.clock.runFor(70);
await page.clock.runFor(250);
await page.keyboard.up(key);
await page.clock.runFor(300);
}