Complete the overworld foundation
Checks / web (push) Canceled after 0s

Port forced movement (turn delays, bumps, ice, currents, pits), dynamic
return warps, elevators, Surf, Cut, Strength and cycling rules, working
map blocks with changeblock/changemapblocks, and the remaining NPC
movement types and movement commands.

Add tileset animation from the ROM's command tables, grass sprite
priority and special map palettes; room decorations with ownership, the
bedroom PC and save migration; and Key Items access to the Bicycle.

Fourteen original-engine traces compare positions, facing, actors, event
flags and scripted poses. Tile animation matches original VRAM for four
tilesets, and LoadMapPals matches 192 palette cases. skyfall_top now
keeps the $60 sprite offset its step function leaves behind.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Sébastien QUEROLandClaude Opus 5.5 committed 2026-09-25 16:47:29 +02:00
1 parent 9ac111f262
commit 451464f7c6
38 files changed
+5600 -490

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@@ -341,6 +341,13 @@ dialog h2 {
gap: 6px;
margin-top: 6px;
}
.dialogue-menu {
display: flex;
flex-direction: column;
gap: 4px;
max-height: 9.5em;
overflow-y: auto;
}
.dialogue-choice input {
flex: 1 1 12ch;
min-width: 0;
@@ -1024,3 +1031,47 @@ dialog dd {
scroll-behavior: auto !important;
}
}
.field-menu {
position: absolute;
inset: 1rem 1rem auto auto;
z-index: 6;
max-height: calc(100% - 2rem);
overflow: auto;
min-width: 10rem;
padding: 1rem;
border: 2px solid #27332a;
border-radius: 0.4rem;
background: #f8f4df;
color: #27332a;
}
.field-menu[hidden] {
display: none;
}
.field-menu p {
margin: 0 0 0.5rem;
}
#field-items {
display: grid;
gap: 0.3rem;
}
.town-map-view {
position: absolute;
inset: 0;
z-index: 7;
background: #f8f4df;
display: grid;
place-items: center;
padding: 0.5rem;
}
.town-map-view[hidden] {
display: none;
}
#town-map-canvas {
width: auto;
height: calc(100% - 3rem);
max-width: 100%;
image-rendering: pixelated;
object-fit: contain;
}