Port forced movement (turn delays, bumps, ice, currents, pits), dynamic return warps, elevators, Surf, Cut, Strength and cycling rules, working map blocks with changeblock/changemapblocks, and the remaining NPC movement types and movement commands. Add tileset animation from the ROM's command tables, grass sprite priority and special map palettes; room decorations with ownership, the bedroom PC and save migration; and Key Items access to the Bicycle. Fourteen original-engine traces compare positions, facing, actors, event flags and scripted poses. Tile animation matches original VRAM for four tilesets, and LoadMapPals matches 192 palette cases. skyfall_top now keeps the $60 sprite offset its step function leaves behind. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -341,6 +341,13 @@ dialog h2 {
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gap: 6px;
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margin-top: 6px;
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}
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.dialogue-menu {
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display: flex;
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flex-direction: column;
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gap: 4px;
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max-height: 9.5em;
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overflow-y: auto;
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}
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.dialogue-choice input {
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flex: 1 1 12ch;
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min-width: 0;
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@@ -1024,3 +1031,47 @@ dialog dd {
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scroll-behavior: auto !important;
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}
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}
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.field-menu {
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position: absolute;
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inset: 1rem 1rem auto auto;
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z-index: 6;
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max-height: calc(100% - 2rem);
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overflow: auto;
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min-width: 10rem;
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padding: 1rem;
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border: 2px solid #27332a;
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border-radius: 0.4rem;
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background: #f8f4df;
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color: #27332a;
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}
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.field-menu[hidden] {
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display: none;
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}
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.field-menu p {
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margin: 0 0 0.5rem;
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}
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#field-items {
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display: grid;
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gap: 0.3rem;
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}
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.town-map-view {
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position: absolute;
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inset: 0;
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z-index: 7;
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background: #f8f4df;
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display: grid;
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place-items: center;
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padding: 0.5rem;
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}
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.town-map-view[hidden] {
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display: none;
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}
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#town-map-canvas {
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width: auto;
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height: calc(100% - 3rem);
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max-width: 100%;
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image-rendering: pixelated;
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object-fit: contain;
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}
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