Port forced movement (turn delays, bumps, ice, currents, pits), dynamic return warps, elevators, Surf, Cut, Strength and cycling rules, working map blocks with changeblock/changemapblocks, and the remaining NPC movement types and movement commands. Add tileset animation from the ROM's command tables, grass sprite priority and special map palettes; room decorations with ownership, the bedroom PC and save migration; and Key Items access to the Bicycle. Fourteen original-engine traces compare positions, facing, actors, event flags and scripted poses. Tile animation matches original VRAM for four tilesets, and LoadMapPals matches 192 palette cases. skyfall_top now keeps the $60 sprite offset its step function leaves behind. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -1,3 +1,8 @@
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import {
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DecorationData,
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emptyDecorations,
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type Decorations,
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} from "../world/decorations";
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import { RomReader } from "../rom/reader";
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import {
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EMPTY_ROUTINES,
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@@ -5,6 +10,7 @@ import {
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NATIVE_ROUTINES,
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NUM_FRUIT_TREES,
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EVENTS,
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OVERWORLD,
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RAM,
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SPECIAL_ROUTINES,
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SYMBOLS,
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@@ -28,6 +34,7 @@ import {
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} from "../party/pokemon";
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import { TrainerData, type TrainerHeader } from "../rom/trainers";
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import { DIRECTION_ORDER, type Direction } from "../world/types";
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import { OW } from "../world/constants";
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import { readMovement, type MovementStep } from "./movement";
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import {
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defaultTextContext,
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@@ -42,6 +49,7 @@ export interface ClockSettings {
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dst: boolean;
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}
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export interface ScriptState {
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decorations: Decorations;
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events: Set<number>;
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flags: Set<number>;
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variables: Record<number, number>;
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@@ -66,8 +74,18 @@ export interface ScriptState {
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/** wSpecialPhoneCallID: nonzero while a saved story call is pending. */
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specialPhoneCall: number;
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rivalName: string;
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/** wPlayerState (VAR_MOVEMENT): walking, biking, skating or surfing. */
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playerState: number;
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/** wBackupWarpNumber/wBackupMapGroup/wBackupMapNumber: where a warp
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* numbered -1 leads, recorded on arrival or by warpmod and elevators. */
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backupWarp: { map: string; warp: number } | null;
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/** wStatusFlags bits without engine flag numbers: STATUSFLAGS_FLASH_F
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* (a dark cave lit) and STATUSFLAGS_NO_WILD_ENCOUNTERS_F (wildoff). */
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flash: boolean;
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noWildEncounters: boolean;
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}
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export const emptyScriptState = (): ScriptState => ({
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decorations: emptyDecorations(),
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events: new Set(),
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flags: new Set(),
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variables: {},
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@@ -83,8 +101,13 @@ export const emptyScriptState = (): ScriptState => ({
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lastSpawnMap: null,
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specialPhoneCall: 0,
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rivalName: "???",
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playerState: 0,
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backupWarp: null,
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flash: false,
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noWildEncounters: false,
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});
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export const copyScriptState = (state: ScriptState): ScriptState => ({
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decorations: { ...state.decorations },
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events: new Set(state.events),
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flags: new Set(state.flags),
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variables: { ...state.variables },
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@@ -103,6 +126,10 @@ export const copyScriptState = (state: ScriptState): ScriptState => ({
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lastSpawnMap: state.lastSpawnMap,
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specialPhoneCall: state.specialPhoneCall,
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rivalName: state.rivalName,
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playerState: state.playerState,
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backupWarp: state.backupWarp && { ...state.backupWarp },
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flash: state.flash,
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noWildEncounters: state.noWildEncounters,
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});
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/** Object operands keep the script's numbering: 0 is the player, 2+ are map
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@@ -121,6 +148,7 @@ export interface MartEntry {
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owned?: number;
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}
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export type ScriptEffect =
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| { kind: "townmap" }
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/** Pages the player acknowledges. With holdTicks the last page instead
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* stays for a fixed time, as `writetext` followed by `pause` does. */
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| { kind: "text"; pages: string[]; holdTicks?: number }
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@@ -144,7 +172,12 @@ export type ScriptEffect =
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| { kind: "martmenu"; prompt: string; selected: number }
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/** The mart's item list (buy: full stock; sell: the bag's pockets);
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* answered with the chosen entry's index, or a negative number to cancel. */
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| { kind: "martlist"; mode: "buy" | "sell"; entries: MartEntry[]; selected: number }
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| {
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kind: "martlist";
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mode: "buy" | "sell";
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entries: MartEntry[];
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selected: number;
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}
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/** The 1-99 quantity stepper; answered with the chosen amount, or a
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* number below 1 to cancel back to the item list. */
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| {
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@@ -161,13 +194,31 @@ export type ScriptEffect =
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| {
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kind: "battle";
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wild?: { species: number; level: number };
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trainer?: { classId: number; id: number; winText?: number; lossText?: number };
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trainer?: {
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classId: number;
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id: number;
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winText?: number;
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lossText?: number;
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};
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canLose?: boolean;
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/** catchtutorial: the Dude's demonstration (BATTLETYPE_TUTORIAL). */
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tutorial?: boolean;
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}
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/** newloadmap: the world enters this map after the script ends. */
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| { kind: "warp"; map: string; x: number; y: number };
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/** newloadmap and warp: the world enters this map after the script
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* ends, facing `facing` (warpfacing) or down (SpawnInFacingDown). */
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| { kind: "warp"; map: string; x: number; y: number; facing?: Direction }
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/** A vertical menu (the elevator's floors); answered with the chosen
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* item's index, or -1 when cancelled with B. */
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| { kind: "menu"; pages: string[]; items: string[]; selected: number }
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/** warpcheck: the player's tile events run again after the script. */
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| { kind: "warpcheck" }
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/** changeblock: the block covering map tile (x, y) becomes `block`. */
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| { kind: "changeblock"; x: number; y: number; block: number }
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/** changemapblocks: replace the map's block data from the ROM. */
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| { kind: "mapblocks"; address: number }
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/** writecmdqueue with CMDQUEUE_STONETABLE: the map's stone table
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* (warp, object, script) that boulders falling into pits trigger. */
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| { kind: "stonetable"; address: number };
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/** What the world supplies about the present moment. */
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export interface ScriptHost {
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@@ -192,6 +243,9 @@ export interface ScriptHost {
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position(): { x: number; y: number };
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/** OBJECT_MAP_X/Y of a visible object (script numbering), if any. */
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objectPosition(id: number): { x: number; y: number } | undefined;
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/** wPlayerTileCollision and wEnvironment. */
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playerCollision(): number;
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environment(): number;
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}
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export class UnsupportedScript extends Error {
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@@ -240,7 +294,16 @@ export function trainerWalkBuffer(
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v = DOWN;
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}
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// Swapped only when the y distance is the smaller one.
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const path: [number, number][] = y < x ? [[v, y], [h, x]] : [[h, x], [v, y]];
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const path: [number, number][] =
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y < x
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? [
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[v, y],
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[h, x],
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]
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: [
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[h, x],
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[v, y],
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];
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for (const [direction, count] of path)
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for (let i = 0; i < count; i++) buffer.push(STEP | direction);
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buffer.pop(); // DecrementMovementBufferCount
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@@ -274,8 +337,11 @@ export class ScriptRun {
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/** wRunningTrainerBattleScript: zeroed by LoadTrainer_continue, set to -1
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* after the battle so the trainer's after-script ends at once. */
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private runningTrainerBattleScript = 0;
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/** wMovementBuffer, filled by TrainerWalkToPlayer. */
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/** wMovementBuffer, filled by TrainerWalkToPlayer and SurfStartStep. */
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private movementBuffer?: number[];
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/** wCurPartyMon as CheckPartyMove leaves it, and wStrengthSpecies. */
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private curPartyMon = 0;
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private strengthSpecies = 0;
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private iterator: Generator<ScriptEffect, void, Input>;
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private instructions = 0;
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@@ -299,10 +365,30 @@ export class ScriptRun {
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/** wCallerContact's second script, copied by CheckSpecialPhoneCall
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* from the queued SpecialPhoneCallList entry. */
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callerScript?: number;
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/** A field move's context from TrySurfOW, TryCutOW and similar: the
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* party member CheckPartyMove found (wCurPartyMon), GetSurfType's
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* wSurfingPlayerState, and the block Cut or Whirlpool replaces
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* (wCutWhirlpoolOverworldBlockAddr and its replacement). */
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fieldMove?: {
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mon: number;
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surfState?: number;
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block?: { x: number; y: number; block: number };
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};
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/** An item used from the pack: UseItem names it in wStringBuffer1 and
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* CopyName1 copies it to wStringBuffer2. */
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usedItem?: number;
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} = {},
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) {
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this.state = copyScriptState(state);
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this.lastTalked = host.lastTalked;
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this.curPartyMon = options.fieldMove?.mon ?? 0;
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// TrySurfOW and similar name the Pokémon before calling their script.
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if (options.fieldMove) this.partyNickname();
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if (options.usedItem !== undefined) {
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const name = host.data.itemName(options.usedItem);
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this.strings[RAM.stringBuffer1] = name;
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this.strings[RAM.stringBuffer2] = name;
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}
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if (options.trainer)
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this.tempTrainer = new TrainerData(reader).header(options.trainer.header);
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this.iterator = this.execute(start);
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@@ -384,7 +470,15 @@ export class ScriptRun {
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const synchronous = (effect: ScriptEffect) => {
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if (
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this.options.callback &&
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!["turn", "appear", "disappear", "moveobject"].includes(effect.kind)
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![
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"turn",
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"appear",
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"disappear",
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"moveobject",
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"changeblock",
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"mapblocks",
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"stonetable",
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].includes(effect.kind)
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)
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throw new Error("Map callbacks cannot present scenes.");
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return effect;
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@@ -394,7 +488,11 @@ export class ScriptRun {
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// spawn map, or SPAWN_HOME when unset or no longer a listed spawn point.
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const findSpawn = (mapId: string | null) => {
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if (mapId)
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for (let entry = SYMBOLS.spawnPoints, index = 0; r.byte(entry) !== 0xff; entry += 4, index++)
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for (
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let entry = SYMBOLS.spawnPoints, index = 0;
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r.byte(entry) !== 0xff;
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entry += 4, index++
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)
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if (`${r.byte(entry)}:${r.byte(entry + 1)}` === mapId) return index;
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return 0;
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};
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@@ -421,7 +519,10 @@ export class ScriptRun {
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// memcall: only Script_ReceivePhoneCall's caller script is known.
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const address = word();
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const script = this.options.callerScript;
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if (address !== RAM.callerContact + PHONE_CONTACT_SCRIPT2_BANK || script === undefined)
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if (
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address !== RAM.callerContact + PHONE_CONTACT_SCRIPT2_BANK ||
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script === undefined
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)
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throw new UnsupportedScript(offset, opcode);
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stack.push(p);
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p = script;
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@@ -526,21 +627,26 @@ export class ScriptRun {
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else if (routine === NATIVE_ROUTINES.setMemEvent) {
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// SetMemEvent: the hidden item's wHiddenItemEvent flag.
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const hidden = this.options.hiddenItem;
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if (!hidden) throw new UnsupportedScript(offset, opcode, " (no hidden item)");
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if (!hidden)
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throw new UnsupportedScript(offset, opcode, " (no hidden item)");
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this.state.events.add(hidden.event);
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} else if (routine === NATIVE_ROUTINES.trainerWalkToPlayer) {
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const distance = this.options.trainer?.distance,
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from = this.host.objectPosition(this.lastTalked);
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if (distance === undefined || !from || this.lastTalked === PLAYER)
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throw new UnsupportedScript(offset, opcode, " (no seen trainer)");
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this.movementBuffer = trainerWalkBuffer(from, this.host.position(), distance);
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}
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else if (routine === NATIVE_ROUTINES.tryReceiveItem) {
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this.movementBuffer = trainerWalkBuffer(
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from,
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this.host.position(),
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distance,
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);
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} else if (routine === NATIVE_ROUTINES.tryReceiveItem) {
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// FindItemInBallScript.TryReceiveItem: give the ball's item and
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// name it for FoundItemText (wStringBuffer3), matching GetItemName
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// + CopyName2. wScriptVar (value) reports success for iffalse.
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const ball = this.options.itemBall;
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if (!ball) throw new UnsupportedScript(offset, opcode, " (no item ball)");
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if (!ball)
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throw new UnsupportedScript(offset, opcode, " (no item ball)");
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const name = data.itemName(ball.item);
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this.strings[RAM.stringBuffer1] = name;
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this.strings[RAM.stringBuffer3] = name;
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@@ -560,6 +666,41 @@ export class ScriptRun {
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// The ringing tones and caller name box are not presented yet.
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// InitCallReceiveDelay restarts the random-call timers, and
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// random calls are not ported.
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} else if (routine === OVERWORLD.GetPartyNickname)
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this.partyNickname();
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else if (routine === OVERWORLD["AskCutScript.CheckMap"])
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// CheckMapForSomethingToCut, evaluated by the world beforehand.
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value = Number(this.options.fieldMove?.block !== undefined);
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else if (
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routine === OVERWORLD.CutDownTreeOrGrass ||
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routine === OVERWORLD.DisappearWhirlpool
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) {
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const block = this.options.fieldMove?.block;
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if (!block)
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throw new UnsupportedScript(offset, opcode, " (nothing to cut)");
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yield synchronous({ kind: "changeblock", ...block });
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} else if (routine === OVERWORLD.TryStrengthOW) {
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// 0 asks to use Strength, 1 lacks the move or badge, 2 is active.
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const mon = this.partyMove(OW.STRENGTH);
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value =
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mon < 0 || !this.state.flags.has(OW.ENGINE_PLAINBADGE)
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? 1
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: this.state.flags.has(OW.ENGINE_STRENGTH_ACTIVE)
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? 2
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: 0;
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if (mon >= 0) this.curPartyMon = mon;
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} else if (routine === OVERWORLD.SetStrengthFlag) {
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this.state.flags.add(OW.ENGINE_STRENGTH_ACTIVE);
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this.strengthSpecies =
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this.state.party[this.curPartyMon]?.species ?? 0;
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this.partyNickname();
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} else if (
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routine === OVERWORLD["Script_UsedWaterfall.CheckContinueWaterfall"]
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) {
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const tile = this.host.playerCollision();
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value = Number(!(tile === 0x33 || tile === 0x3b)); // CheckWaterfallTile
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} else if (routine === OVERWORLD["UsedSurfScript.stubbed_fn"]) {
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// StubbedTrainerRankings_Surf: the cut Trainer Rankings feature.
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} else if (!Object.values(EMPTY_ROUTINES).includes(routine as never))
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throw new UnsupportedScript(offset, opcode);
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break;
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@@ -570,6 +711,13 @@ export class ScriptRun {
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if (address === RAM.curFruit) value = this.fruit;
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else if (address === RAM.hiddenItemID && this.options.hiddenItem)
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value = this.options.hiddenItem.item;
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else if (
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address === RAM.surfingPlayerState &&
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this.options.fieldMove?.surfState !== undefined
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)
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value = this.options.fieldMove.surfState;
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else if (address === RAM.strengthSpecies)
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value = this.strengthSpecies;
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else throw new UnsupportedScript(offset, opcode);
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break;
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}
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@@ -586,19 +734,42 @@ export class ScriptRun {
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case 0x9b: {
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// Script_fruittree jumps to FruitTreeScript for FRUITTREE_* id.
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const tree = byte();
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if (tree < 1 || tree > NUM_FRUIT_TREES) throw new Error("Invalid fruit tree.");
|
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if (tree < 1 || tree > NUM_FRUIT_TREES)
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throw new Error("Invalid fruit tree.");
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this.fruitTree = tree;
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p = SYMBOLS.fruitTreeScript;
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break;
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}
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case 0x1e: {
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// Only VAR_BATTLETYPE's normal and CANLOSE modes are translated.
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const variable = byte(), setting = byte();
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// loadvar: VAR_BATTLETYPE's normal and CANLOSE modes, and
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// VAR_MOVEMENT (wPlayerState).
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const variable = byte(),
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setting = byte();
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if (variable === 8) {
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this.setPlayerState(setting, offset, opcode);
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break;
|
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}
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if (variable !== 3 || (setting !== 0 && setting !== 1))
|
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throw new UnsupportedScript(offset, opcode, " (battle type or variable)");
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throw new UnsupportedScript(
|
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offset,
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opcode,
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" (battle type or variable)",
|
||||
);
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canLose = setting === 1;
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break;
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||||
}
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case 0x1d: {
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// writevar: only VAR_MOVEMENT is writable natively.
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const variable = byte();
|
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if (variable !== 8)
|
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throw new UnsupportedScript(
|
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offset,
|
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opcode,
|
||||
` (variable ${variable})`,
|
||||
);
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this.setPlayerState(value, offset, opcode);
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break;
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||||
}
|
||||
case 0x5b:
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trainer = undefined;
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wild = this.options.wild;
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@@ -621,7 +792,9 @@ export class ScriptRun {
|
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case 0x62: {
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// trainertext: seen, beaten or loss text from wTempTrainer.
|
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const header = temp(offset, opcode),
|
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text = [header.seenText, header.beatenText, header.lostScript][byte()];
|
||||
text = [header.seenText, header.beatenText, header.lostScript][
|
||||
byte()
|
||||
];
|
||||
if (!text) throw new UnsupportedScript(offset, opcode, " (text)");
|
||||
write(text);
|
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break;
|
||||
@@ -640,7 +813,8 @@ export class ScriptRun {
|
||||
}
|
||||
case 0x65: {
|
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const after = temp(offset, opcode).afterScript;
|
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if (!after) throw new UnsupportedScript(offset, opcode, " (no script)");
|
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if (!after)
|
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throw new UnsupportedScript(offset, opcode, " (no script)");
|
||||
p = after;
|
||||
break;
|
||||
}
|
||||
@@ -660,19 +834,25 @@ export class ScriptRun {
|
||||
break;
|
||||
case 0x64: {
|
||||
// Null pointers request the battle engine's default end text.
|
||||
const bank = r.bank(p), won = word(), lost = word();
|
||||
const bank = r.bank(p),
|
||||
won = word(),
|
||||
lost = word();
|
||||
winText = won ? r.address(bank, won) : undefined;
|
||||
lossText = lost ? r.address(bank, lost) : undefined;
|
||||
break;
|
||||
}
|
||||
case 0x5f: {
|
||||
if (!wild && !trainer) throw new UnsupportedScript(offset, opcode, " (no opponent)");
|
||||
if (!wild && !trainer)
|
||||
throw new UnsupportedScript(offset, opcode, " (no opponent)");
|
||||
yield* flush();
|
||||
const result = yield synchronous({
|
||||
kind: "battle", wild,
|
||||
trainer: trainer && { ...trainer, winText, lossText }, canLose,
|
||||
kind: "battle",
|
||||
wild,
|
||||
trainer: trainer && { ...trainer, winText, lossText },
|
||||
canLose,
|
||||
});
|
||||
if (typeof result !== "number") throw new Error("Invalid battle result.");
|
||||
if (typeof result !== "number")
|
||||
throw new Error("Invalid battle result.");
|
||||
battleResult = result;
|
||||
value = result & 0x3f; // Script_startbattle also updates wScriptVar.
|
||||
break;
|
||||
@@ -719,6 +899,91 @@ export class ScriptRun {
|
||||
// blackoutmod writes wLastSpawnMapGroup/wLastSpawnMapNumber.
|
||||
this.state.lastSpawnMap = `${byte()}:${byte()}`;
|
||||
break;
|
||||
case 0x37:
|
||||
case 0x38:
|
||||
// wildon/wildoff: STATUSFLAGS_NO_WILD_ENCOUNTERS_F.
|
||||
this.state.noWildEncounters = opcode === 0x38;
|
||||
break;
|
||||
case 0x3a: {
|
||||
// warpmod: wBackupWarpNumber and wBackupMapGroup/Number.
|
||||
const warp = byte();
|
||||
this.state.backupWarp = { warp, map: `${byte()}:${byte()}` };
|
||||
break;
|
||||
}
|
||||
case 0x3c:
|
||||
case 0xa3: {
|
||||
// warp and warpfacing: MAPSETUP_WARP with SPAWN_N_A. A zero map
|
||||
// group is the BADWARP fallback, which is not ported.
|
||||
const facing =
|
||||
opcode === 0xa3 ? DIRECTION_ORDER[byte() & 3] : undefined;
|
||||
const group = byte(),
|
||||
number = byte(),
|
||||
x = byte(),
|
||||
y = byte();
|
||||
if (!group)
|
||||
throw new UnsupportedScript(offset, opcode, " (bad warp)");
|
||||
yield synchronous({
|
||||
kind: "warp",
|
||||
map: `${group}:${number}`,
|
||||
x,
|
||||
y,
|
||||
facing,
|
||||
});
|
||||
break;
|
||||
}
|
||||
case 0x8c: {
|
||||
// deactivatefacing: SCRIPT_WAIT for the given number of ticks.
|
||||
const ticks = byte();
|
||||
yield* flush();
|
||||
yield synchronous({ kind: "pause", ticks: ticks || 1 });
|
||||
break;
|
||||
}
|
||||
case 0x8e:
|
||||
yield synchronous({ kind: "warpcheck" });
|
||||
break;
|
||||
case 0x8f: {
|
||||
// stopandsjump: the script resumes at the target on the next tick.
|
||||
const target = near();
|
||||
yield* flush();
|
||||
yield synchronous({ kind: "pause", ticks: 1 });
|
||||
p = target;
|
||||
break;
|
||||
}
|
||||
case 0x95: {
|
||||
// elevator: Elevator (engine/events/elevator.asm).
|
||||
value = 0;
|
||||
const floors = this.elevatorFloors(near());
|
||||
const origin = floors.findIndex(
|
||||
(floor) => floor.map === this.state.backupWarp?.map,
|
||||
);
|
||||
if (origin < 0) break;
|
||||
write(OVERWORLD.AskFloorElevatorText);
|
||||
const now = readString(
|
||||
r,
|
||||
OVERWORLD.Elevator_CurrentFloorText,
|
||||
this.text(),
|
||||
);
|
||||
const answer = yield {
|
||||
kind: "menu",
|
||||
pages: [...take(), `${now} ${floors[origin].name}`],
|
||||
items: floors.map((floor) => floor.name),
|
||||
selected: 0,
|
||||
};
|
||||
if (
|
||||
typeof answer !== "number" ||
|
||||
!Number.isInteger(answer) ||
|
||||
answer >= floors.length
|
||||
)
|
||||
throw new Error("Invalid elevator floor.");
|
||||
if (answer < 0 || answer === origin) break;
|
||||
// Elevator_GoToFloor copies the floor's warp and map to the backup.
|
||||
this.state.backupWarp = {
|
||||
warp: floors[answer].warp,
|
||||
map: floors[answer].map,
|
||||
};
|
||||
value = 1;
|
||||
break;
|
||||
}
|
||||
case 0x9c:
|
||||
this.state.specialPhoneCall = word();
|
||||
break;
|
||||
@@ -901,6 +1166,32 @@ export class ScriptRun {
|
||||
case 0x36:
|
||||
this.state.flags.add(word());
|
||||
break;
|
||||
case 0x9a: {
|
||||
const which = byte(),
|
||||
data = new DecorationData(r, this.host.data);
|
||||
if (which === 0) {
|
||||
const id = this.state.decorations.poster;
|
||||
let table = OVERWORLD.DecorationDesc_PosterPointers;
|
||||
while (r.byte(table) !== 0xff && r.byte(table) !== id) table += 3;
|
||||
if (r.byte(table) === 0xff) return;
|
||||
p = r.near(table + 1, r.bank(table));
|
||||
} else if (which === 3)
|
||||
p = OVERWORLD["DecorationDesc_GiantOrnament.BigDollScript"];
|
||||
else {
|
||||
const slot = ({ 1: "left", 2: "right", 4: "console" } as const)[
|
||||
which as 1 | 2 | 4
|
||||
];
|
||||
if (!slot) throw new UnsupportedScript(offset, opcode);
|
||||
this.strings[RAM.stringBuffer3] = data.name(
|
||||
this.state.decorations[slot],
|
||||
);
|
||||
p =
|
||||
OVERWORLD[
|
||||
"DecorationDesc_OrnamentOrConsole.OrnamentConsoleScript"
|
||||
];
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 0x44: {
|
||||
const source = near(),
|
||||
buffer = byte();
|
||||
@@ -960,7 +1251,8 @@ export class ScriptRun {
|
||||
if (r.word(p) === RAM.movementBuffer) {
|
||||
word();
|
||||
const buffer = this.movementBuffer;
|
||||
if (!buffer) throw new UnsupportedScript(offset, opcode, " (movement buffer)");
|
||||
if (!buffer)
|
||||
throw new UnsupportedScript(offset, opcode, " (movement buffer)");
|
||||
steps = readMovement({ byte: (index) => buffer[index] }, 0);
|
||||
} else steps = readMovement(r, near());
|
||||
yield* flush();
|
||||
@@ -1015,7 +1307,11 @@ export class ScriptRun {
|
||||
position = this.host.objectPosition(target);
|
||||
if (target === PLAYER || !position)
|
||||
throw new UnsupportedScript(offset, opcode, " (object)");
|
||||
yield synchronous({ kind: "moveobject", object: target, ...position });
|
||||
yield synchronous({
|
||||
kind: "moveobject",
|
||||
object: target,
|
||||
...position,
|
||||
});
|
||||
break;
|
||||
}
|
||||
case 0x75: {
|
||||
@@ -1038,6 +1334,45 @@ export class ScriptRun {
|
||||
yield synchronous({ kind: "turn", object: target, direction });
|
||||
break;
|
||||
}
|
||||
case 0x79:
|
||||
yield synchronous({ kind: "mapblocks", address: far() });
|
||||
break;
|
||||
case 0x7a: {
|
||||
const x = byte(),
|
||||
y = byte();
|
||||
yield synchronous({ kind: "changeblock", x, y, block: byte() });
|
||||
break;
|
||||
}
|
||||
case 0x7c:
|
||||
break; // refreshmap redraws the screen; native draws every tick.
|
||||
case 0x7d: {
|
||||
// writecmdqueue: the cmdqueue macro's type and data pointer. Only
|
||||
// CMDQUEUE_STONETABLE is used by the game's maps.
|
||||
const entry = near(),
|
||||
type = r.byte(entry);
|
||||
if (type !== 2)
|
||||
throw new UnsupportedScript(offset, opcode, " (queue type)");
|
||||
yield synchronous({
|
||||
kind: "stonetable",
|
||||
address: r.near(entry + 1, r.bank(entry)),
|
||||
});
|
||||
break;
|
||||
}
|
||||
case 0x78: {
|
||||
// earthquake: applymovement PLAYER with EarthquakeMovement, its
|
||||
// step_shake set to the operand and step_sleep to its low 6 bits.
|
||||
const displacement = byte();
|
||||
yield* flush();
|
||||
yield synchronous({
|
||||
kind: "move",
|
||||
object: PLAYER,
|
||||
steps: [
|
||||
{ kind: "shake", displacement },
|
||||
{ kind: "sleep", ticks: displacement & 0x3f || 256 },
|
||||
],
|
||||
});
|
||||
break;
|
||||
}
|
||||
// Audio commands are consumed; native sound sequencing is pending.
|
||||
case 0x7f:
|
||||
case 0x84:
|
||||
@@ -1159,7 +1494,12 @@ export class ScriptRun {
|
||||
name: data.itemName(item),
|
||||
price: data.itemPrice(item),
|
||||
}));
|
||||
const selection = yield { kind: "martlist", mode: "buy", entries, selected: 0 };
|
||||
const selection = yield {
|
||||
kind: "martlist",
|
||||
mode: "buy",
|
||||
entries,
|
||||
selected: 0,
|
||||
};
|
||||
const item = typeof selection === "number" ? stock[selection] : undefined;
|
||||
if (item === undefined) return;
|
||||
const price = data.itemPrice(item);
|
||||
@@ -1219,7 +1559,12 @@ export class ScriptRun {
|
||||
price: data.itemPrice(slot.item),
|
||||
owned: slot.quantity,
|
||||
}));
|
||||
const selection = yield { kind: "martlist", mode: "sell", entries, selected: 0 };
|
||||
const selection = yield {
|
||||
kind: "martlist",
|
||||
mode: "sell",
|
||||
entries,
|
||||
selected: 0,
|
||||
};
|
||||
const slot = typeof selection === "number" ? slots[selection] : undefined;
|
||||
if (!slot) return;
|
||||
if (data.itemUnsellable(slot.item)) {
|
||||
@@ -1252,6 +1597,152 @@ export class ScriptRun {
|
||||
}
|
||||
}
|
||||
|
||||
/** _PlayerDecorationMenu: owned categories, replacement and ornament sides. */
|
||||
private *decorationMenu(): Generator<
|
||||
ScriptEffect,
|
||||
boolean,
|
||||
number | string | undefined
|
||||
> {
|
||||
const data = new DecorationData(this.reader, this.host.data);
|
||||
const categories = [
|
||||
{ slot: "bed", action: 1, index: 0 },
|
||||
{ slot: "carpet", action: 3, index: 1 },
|
||||
{ slot: "plant", action: 5, index: 2 },
|
||||
{ slot: "poster", action: 7, index: 3 },
|
||||
{ slot: "console", action: 9, index: 4 },
|
||||
{ slot: "left", action: 13, index: 5 },
|
||||
{ slot: "bigDoll", action: 11, index: 6 },
|
||||
] as const;
|
||||
let changed = false;
|
||||
for (;;) {
|
||||
const owned = categories
|
||||
.map((category) => ({
|
||||
...category,
|
||||
ids: data.owned(this.state.events, category.action),
|
||||
}))
|
||||
.filter((category) => category.ids.length);
|
||||
const names = owned.map((category) => {
|
||||
const p =
|
||||
OVERWORLD["_PlayerDecorationMenu.category_pointers"] +
|
||||
category.index * 4 +
|
||||
2;
|
||||
return readString(
|
||||
this.reader,
|
||||
this.reader.near(p, this.reader.bank(p)),
|
||||
this.text(),
|
||||
);
|
||||
});
|
||||
const choice = yield {
|
||||
kind: "menu",
|
||||
pages: ["DECORATION"],
|
||||
items: [...names, "EXIT"],
|
||||
selected: 0,
|
||||
};
|
||||
if (typeof choice !== "number" || choice < 0 || choice >= owned.length)
|
||||
return changed;
|
||||
const category = owned[choice];
|
||||
const picked = yield {
|
||||
kind: "menu",
|
||||
pages: [names[choice]],
|
||||
items: [
|
||||
...category.ids.map((id) => data.name(id)),
|
||||
data.name(1),
|
||||
data.name(0),
|
||||
],
|
||||
selected: 0,
|
||||
};
|
||||
if (
|
||||
typeof picked !== "number" ||
|
||||
picked < 0 ||
|
||||
picked > category.ids.length
|
||||
)
|
||||
continue;
|
||||
const id = category.ids[picked] ?? 0;
|
||||
let slot: keyof Decorations = category.slot;
|
||||
if (slot === "left") {
|
||||
const side = yield {
|
||||
kind: "menu",
|
||||
pages: [
|
||||
readText(
|
||||
this.reader,
|
||||
id
|
||||
? OVERWORLD.WhichSidePutOnText
|
||||
: OVERWORLD.WhichSidePutAwayText,
|
||||
this.text(),
|
||||
),
|
||||
],
|
||||
items: ["RIGHT SIDE", "LEFT SIDE", "CANCEL"],
|
||||
selected: 0,
|
||||
};
|
||||
if (side !== 0 && side !== 1) continue;
|
||||
slot = side === 0 ? "right" : "left";
|
||||
}
|
||||
const old = this.state.decorations[slot];
|
||||
let text: number;
|
||||
if (id === old)
|
||||
text = id ? OVERWORLD.AlreadySetUpText : OVERWORLD.NothingToPutAwayText;
|
||||
else {
|
||||
this.state.decorations[slot] = id;
|
||||
if (id && (slot === "left" || slot === "right")) {
|
||||
const other = slot === "left" ? "right" : "left";
|
||||
if (this.state.decorations[other] === id)
|
||||
this.state.decorations[other] = 0;
|
||||
}
|
||||
changed = true;
|
||||
this.strings[RAM.stringBuffer3] = data.name(old || id);
|
||||
this.strings[RAM.stringBuffer4] = data.name(id);
|
||||
text = !id
|
||||
? OVERWORLD.PutAwayTheDecoText
|
||||
: old
|
||||
? OVERWORLD.PutAwayAndSetUpText
|
||||
: OVERWORLD.SetUpTheDecoText;
|
||||
}
|
||||
yield { kind: "text", pages: [readText(this.reader, text, this.text())] };
|
||||
}
|
||||
}
|
||||
|
||||
/** VAR_MOVEMENT: only the states GetPlayerSprite knows. */
|
||||
private setPlayerState(state: number, offset: number, opcode: number) {
|
||||
if (![0, 1, 2, 4, 8].includes(state))
|
||||
throw new UnsupportedScript(offset, opcode, " (player state)");
|
||||
this.state.playerState = state;
|
||||
}
|
||||
/** CheckPartyMove: the first party member (not an Egg) knowing `move`. */
|
||||
private partyMove(move: number): number {
|
||||
return this.state.party.findIndex(
|
||||
(mon) => mon.species !== OW.EGG && mon.moves.includes(move as never),
|
||||
);
|
||||
}
|
||||
/** GetPartyNickname: wCurPartyMon's nickname into wStringBuffer1-3. */
|
||||
private partyNickname() {
|
||||
const name = this.state.party[this.curPartyMon]?.nickname ?? "";
|
||||
this.strings[RAM.stringBuffer1] = name;
|
||||
this.strings[RAM.stringBuffer2] = name;
|
||||
this.strings[RAM.stringBuffer3] = name;
|
||||
}
|
||||
|
||||
/** An elevator's floors (elevfloor: floor, warp, map), from the count
|
||||
* that precedes them; names come from ElevatorFloorNames. */
|
||||
private elevatorFloors(data: number) {
|
||||
const r = this.reader,
|
||||
count = r.byte(data);
|
||||
if (!count || count > 15) throw new Error("Invalid elevator data.");
|
||||
return Array.from({ length: count }, (_, index) => {
|
||||
const entry = data + 1 + index * 4,
|
||||
floor = r.byte(entry);
|
||||
const names = OVERWORLD.ElevatorFloorNames;
|
||||
return {
|
||||
name: readString(
|
||||
r,
|
||||
r.near(names + floor * 2, r.bank(names)),
|
||||
this.text(),
|
||||
),
|
||||
warp: r.byte(entry + 1),
|
||||
map: `${r.byte(entry + 2)}:${r.byte(entry + 3)}`,
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
/** readvar: the script variables that native state can answer. */
|
||||
private readVar(id: number, offset: number): number {
|
||||
const clock = this.host.clock();
|
||||
@@ -1261,6 +1752,21 @@ export class ScriptRun {
|
||||
return this.state.party.length;
|
||||
case 0x04:
|
||||
return this.host.timeOfDay();
|
||||
case 0x07: {
|
||||
// VAR_BADGES: Johto and Kanto badges together.
|
||||
let badges = 0;
|
||||
for (
|
||||
let flag = OW.ENGINE_ZEPHYRBADGE;
|
||||
flag < OW.ENGINE_ZEPHYRBADGE + 16;
|
||||
flag++
|
||||
)
|
||||
if (this.state.flags.has(flag)) badges++;
|
||||
return badges;
|
||||
}
|
||||
case 0x08:
|
||||
return this.state.playerState;
|
||||
case 0x0f:
|
||||
return this.host.environment();
|
||||
case 0x05:
|
||||
return this.state.pokedex.caught.size & 0xff;
|
||||
case 0x06:
|
||||
@@ -1308,11 +1814,18 @@ export class ScriptRun {
|
||||
const fallback = readString(r, SYMBOLS.rivalDefaultName, this.text());
|
||||
const name = yield {
|
||||
kind: "name",
|
||||
pages: [...take(), readString(r, SYMBOLS.rivalNameString, this.text())],
|
||||
pages: [
|
||||
...take(),
|
||||
readString(r, SYMBOLS.rivalNameString, this.text()),
|
||||
],
|
||||
current: fallback,
|
||||
max: 7,
|
||||
};
|
||||
if (typeof name !== "string" || name.length > 7 || (name && !NICKNAME_PATTERN.test(name)))
|
||||
if (
|
||||
typeof name !== "string" ||
|
||||
name.length > 7 ||
|
||||
(name && !NICKNAME_PATTERN.test(name))
|
||||
)
|
||||
throw new Error("Invalid rival name.");
|
||||
// InitName: a name of zero or more spaces takes the default.
|
||||
this.state.rivalName = /^ *$/.test(name) ? fallback : name;
|
||||
@@ -1327,6 +1840,16 @@ export class ScriptRun {
|
||||
// StubbedTrainerRankings_Healings begins with `ret`: the Trainer
|
||||
// Rankings feature (Pokémon News) was cut, leaving a dead stub.
|
||||
return value;
|
||||
case OVERWORLD.UpdatePlayerSprite:
|
||||
case OVERWORLD.PlayMapMusic:
|
||||
case OVERWORLD.UpdateTimePals:
|
||||
// The native renderer draws the player from wPlayerState each frame;
|
||||
// music and palette fades are presentation.
|
||||
return value;
|
||||
case OVERWORLD.SurfStartStep:
|
||||
// slow_step in the facing direction, then step_end.
|
||||
this.movementBuffer = [0x08 | this.host.facing(), 0x47];
|
||||
return value;
|
||||
case SPECIAL_ROUTINES.healMachineAnim:
|
||||
case SPECIAL_ROUTINES.fadeOutToBlack:
|
||||
case SPECIAL_ROUTINES.fadeInFromBlack:
|
||||
@@ -1345,7 +1868,9 @@ export class ScriptRun {
|
||||
base = this.host.data.move(move).pp;
|
||||
// ComputeMaxPP clamps each PP Up's bonus to 7, so a 40 PP move
|
||||
// maxes at 61 instead of overflowing the packed byte at 64.
|
||||
return (ups << 6) | (base + Math.min(Math.floor(base / 5), 7) * ups);
|
||||
return (
|
||||
(ups << 6) | (base + Math.min(Math.floor(base / 5), 7) * ups)
|
||||
);
|
||||
}) as PartyMon["pp"];
|
||||
}
|
||||
return value;
|
||||
@@ -1409,22 +1934,68 @@ export class ScriptRun {
|
||||
pages.push(`${time}${text.startsWith(",") ? "" : " "}${text}`);
|
||||
return value;
|
||||
}
|
||||
case SPECIAL_ROUTINES.toggleDecorationsVisibility:
|
||||
// No decorations are placed until the native decoration system exists,
|
||||
// so every decoration object is hidden, as with empty wDeco* values.
|
||||
for (const event of [
|
||||
case OVERWORLD.OverworldTownMap:
|
||||
yield { kind: "townmap" };
|
||||
return value;
|
||||
case OVERWORLD.PlayersHousePC: {
|
||||
take();
|
||||
const changed = yield* this.decorationMenu();
|
||||
if (changed)
|
||||
yield {
|
||||
kind: "warp",
|
||||
map: this.host.mapId,
|
||||
...this.host.position(),
|
||||
facing: DIRECTION_ORDER[this.host.facing()],
|
||||
};
|
||||
return 0;
|
||||
}
|
||||
case SPECIAL_ROUTINES.toggleDecorationsVisibility: {
|
||||
const data = new DecorationData(r, this.host.data);
|
||||
const slots = ["console", "left", "right", "bigDoll"] as const;
|
||||
const events = [
|
||||
EVENTS.playersHouseConsole,
|
||||
EVENTS.playersHouseDoll1,
|
||||
EVENTS.playersHouseDoll2,
|
||||
EVENTS.playersHouseBigDoll,
|
||||
])
|
||||
this.state.events.add(event);
|
||||
];
|
||||
slots.forEach((slot, i) => {
|
||||
const id = this.state.decorations[slot];
|
||||
if (id) {
|
||||
this.state.events.delete(events[i]);
|
||||
this.state.variables[i] = data.attribute(id).sprite;
|
||||
} else this.state.events.add(events[i]);
|
||||
});
|
||||
return value;
|
||||
case SPECIAL_ROUTINES.toggleMaptileDecorations:
|
||||
// Empty decoration slots leave the room blocks unchanged and clear
|
||||
// the poster's conditional event.
|
||||
this.state.events.delete(EVENTS.playersRoomPoster);
|
||||
}
|
||||
case SPECIAL_ROUTINES.toggleMaptileDecorations: {
|
||||
const data = new DecorationData(r, this.host.data),
|
||||
deco = this.state.decorations;
|
||||
for (const [slot, x, y] of [
|
||||
["bed", 0, 4],
|
||||
["plant", 7, 4],
|
||||
["poster", 6, 0],
|
||||
] as const)
|
||||
if (deco[slot])
|
||||
yield {
|
||||
kind: "changeblock",
|
||||
x,
|
||||
y,
|
||||
block: data.attribute(deco[slot]).sprite,
|
||||
};
|
||||
if (deco.poster) this.state.events.add(EVENTS.playersRoomPoster);
|
||||
else this.state.events.delete(EVENTS.playersRoomPoster);
|
||||
if (deco.carpet) {
|
||||
const block = data.attribute(deco.carpet).sprite;
|
||||
for (const [x, y, delta] of [
|
||||
[0, 0, 0],
|
||||
[0, 2, 1],
|
||||
[2, 2, 2],
|
||||
[4, 2, 1],
|
||||
])
|
||||
yield { kind: "changeblock", x, y, block: block + delta };
|
||||
}
|
||||
return value;
|
||||
}
|
||||
default:
|
||||
return undefined;
|
||||
}
|
||||
@@ -1454,6 +2025,8 @@ export function runScript(
|
||||
facing: () => 0,
|
||||
position: () => ({ x: 0, y: 0 }),
|
||||
objectPosition: () => undefined,
|
||||
playerCollision: () => 0,
|
||||
environment: () => 0,
|
||||
});
|
||||
const pages: string[] = [];
|
||||
for (let effect = run.resume(); effect; effect = run.resume()) {
|
||||
|
||||
@@ -1,18 +1,64 @@
|
||||
import { RomReader } from "../rom/reader";
|
||||
import { DIRECTION_ORDER, type Direction } from "../world/types";
|
||||
|
||||
/** Poses a movement command holds for a number of ticks (OBJECT_ACTION and
|
||||
* the step functions that drive it in engine/overworld/map_objects.asm). */
|
||||
export type MovementPose =
|
||||
/** step_dig: SetFacingCounterclockwiseSpin in place. */
|
||||
| "spin"
|
||||
/** return_dig: StepFunction_DigTo alternates spinning and flickering. */
|
||||
| "spin-flicker"
|
||||
/** rock_smash: StepFunction_RockSmash flickers the object. */
|
||||
| "flicker"
|
||||
/** tree_shake: OBJECT_ACTION_WEIRD_TREE. */
|
||||
| "tree"
|
||||
/** fish_got_bite: StepFunction_GotBite jiggles the rod. */
|
||||
| "fish-bite"
|
||||
/** fish_cast_rod: OBJECT_ACTION_FISHING for one tick. */
|
||||
| "fish-cast"
|
||||
/** skyfall: invisible for 15 ticks, then falls from above in 16. */
|
||||
| "skyfall"
|
||||
/** skyfall_top: 16 ticks in the air (SetFacingSkyfall). */
|
||||
| "skyfall-top"
|
||||
/** teleport_from: spins for 16 ticks, then spins while rising for 16. */
|
||||
| "teleport-from"
|
||||
/** teleport_to: waits 16, descends spinning 16, then spins 16. */
|
||||
| "teleport-to";
|
||||
|
||||
/** One command from the game's own movement data (macros/scripts/movement.asm).
|
||||
* Durations are overworld ticks: the original loop advances objects once per
|
||||
* two video frames. Commands without a duration take effect immediately. */
|
||||
export type MovementStep =
|
||||
| { kind: "turn"; direction: Direction; ticks: 1 }
|
||||
| { kind: "step"; direction: Direction; ticks: number; animate: boolean }
|
||||
/** turn_step: StepFunction_Turn faces the new direction after one tick
|
||||
* and reads the next command on the fourth. */
|
||||
| { kind: "turn-step"; direction: Direction; ticks: 3 }
|
||||
/** Steps, slides (`animate` false) and the spinning turn_away, turn_in and
|
||||
* turn_waterfall steps (`spin`). */
|
||||
| { kind: "step"; direction: Direction; ticks: number; animate: boolean; spin?: boolean }
|
||||
/** Two tiles in two phases of `ticks` each, with a shadow and arc. */
|
||||
| { kind: "jump"; direction: Direction; ticks: number }
|
||||
| { kind: "sleep"; ticks: number }
|
||||
/** A pose held in place for `ticks`. */
|
||||
| { kind: "pose"; pose: MovementPose; ticks: number }
|
||||
/** step_bump: one tick walking in place. */
|
||||
| { kind: "bump"; ticks: 1 }
|
||||
| { kind: "fix-facing"; fixed: boolean }
|
||||
/** set_sliding/remove_sliding: SLIDING_F shows no walking frames. */
|
||||
| { kind: "sliding"; sliding: boolean }
|
||||
| { kind: "visibility"; hidden: boolean }
|
||||
| { kind: "emote"; shown: boolean };
|
||||
| { kind: "emote"; shown: boolean }
|
||||
/** step_shake: ShakeScreen with the given displacement byte. */
|
||||
| { kind: "shake"; displacement: number }
|
||||
/** step_wait_end: the script continues at once; the object sleeps, then
|
||||
* returns to its own movement. */
|
||||
| { kind: "wait-end"; ticks: number }
|
||||
/** remove_object: DeleteMapObject; the script continues. */
|
||||
| { kind: "remove" }
|
||||
/** step_stop: the object stands for good; the script continues. */
|
||||
| { kind: "stop" }
|
||||
/** step_loop: start the movement data over, forever. */
|
||||
| { kind: "loop" };
|
||||
|
||||
export class UnsupportedMovement extends Error {
|
||||
constructor(
|
||||
@@ -27,9 +73,10 @@ export class UnsupportedMovement extends Error {
|
||||
|
||||
const STEP_TICKS = [16, 8, 4] as const; // slow, walk, big (bike speed)
|
||||
|
||||
/** Decode movement data until step_end. Unknown commands abort the script
|
||||
* rather than approximating a jump, slide or special effect. The source is
|
||||
* usually the ROM; wMovementBuffer data built natively decodes the same way. */
|
||||
/** Decode movement data until step_end or another command that ends it.
|
||||
* Unknown commands abort the script rather than approximating an effect.
|
||||
* The source is usually the ROM; wMovementBuffer data built natively
|
||||
* decodes the same way. */
|
||||
export function readMovement(
|
||||
reader: Pick<RomReader, "byte">,
|
||||
start: number,
|
||||
@@ -41,14 +88,16 @@ export function readMovement(
|
||||
command = reader.byte(p++);
|
||||
const direction = DIRECTION_ORDER[command & 3];
|
||||
if (command < 0x04) steps.push({ kind: "turn", direction, ticks: 1 });
|
||||
else if (command >= 0x08 && command < 0x14)
|
||||
else if (command < 0x08)
|
||||
steps.push({ kind: "turn-step", direction, ticks: 3 });
|
||||
else if (command < 0x14)
|
||||
steps.push({
|
||||
kind: "step",
|
||||
direction,
|
||||
ticks: STEP_TICKS[(command - 0x08) >> 2],
|
||||
animate: true,
|
||||
});
|
||||
else if (command >= 0x14 && command < 0x20)
|
||||
else if (command < 0x20)
|
||||
// Slides move without the walking animation (e.g. being pushed).
|
||||
steps.push({
|
||||
kind: "step",
|
||||
@@ -56,12 +105,23 @@ export function readMovement(
|
||||
ticks: STEP_TICKS[(command - 0x14) >> 2],
|
||||
animate: false,
|
||||
});
|
||||
else if (command >= 0x2c && command < 0x38)
|
||||
else if (command < 0x2c)
|
||||
// turn_away, turn_in, turn_waterfall: TurningStep spins while moving.
|
||||
steps.push({
|
||||
kind: "step",
|
||||
direction,
|
||||
ticks: STEP_TICKS[(command - 0x20) >> 2],
|
||||
animate: true,
|
||||
spin: true,
|
||||
});
|
||||
else if (command < 0x38)
|
||||
steps.push({
|
||||
kind: "jump",
|
||||
direction,
|
||||
ticks: STEP_TICKS[(command - 0x2c) >> 2],
|
||||
});
|
||||
else if (command === 0x38 || command === 0x39)
|
||||
steps.push({ kind: "sliding", sliding: command === 0x39 });
|
||||
else if (command === 0x3a || command === 0x3b)
|
||||
steps.push({ kind: "fix-facing", fixed: command === 0x3b });
|
||||
else if (command === 0x3c || command === 0x3d)
|
||||
@@ -69,10 +129,45 @@ export function readMovement(
|
||||
else if (command >= 0x3e && command <= 0x45)
|
||||
steps.push({ kind: "sleep", ticks: command - 0x3d });
|
||||
else if (command === 0x46)
|
||||
steps.push({ kind: "sleep", ticks: reader.byte(p++) });
|
||||
steps.push({ kind: "sleep", ticks: reader.byte(p++) || 256 });
|
||||
else if (command === 0x47) return steps;
|
||||
else if (command === 0x48) {
|
||||
steps.push({ kind: "wait-end", ticks: reader.byte(p++) || 256 });
|
||||
return steps;
|
||||
} else if (command === 0x49) {
|
||||
steps.push({ kind: "remove" });
|
||||
return steps;
|
||||
} else if (command === 0x4a) {
|
||||
steps.push({ kind: "loop" });
|
||||
return steps;
|
||||
} else if (command === 0x4b) {
|
||||
steps.push({ kind: "stop" });
|
||||
return steps;
|
||||
} else if (command === 0x4c)
|
||||
steps.push({ kind: "pose", pose: "teleport-from", ticks: 32 });
|
||||
else if (command === 0x4d)
|
||||
steps.push({ kind: "pose", pose: "teleport-to", ticks: 49 });
|
||||
else if (command === 0x4e)
|
||||
steps.push({ kind: "pose", pose: "skyfall", ticks: 31 });
|
||||
else if (command === 0x4f)
|
||||
steps.push({ kind: "pose", pose: "spin", ticks: reader.byte(p++) || 256 });
|
||||
else if (command === 0x50) steps.push({ kind: "bump", ticks: 1 });
|
||||
else if (command === 0x51)
|
||||
steps.push({ kind: "pose", pose: "fish-bite", ticks: 8 });
|
||||
else if (command === 0x52)
|
||||
steps.push({ kind: "pose", pose: "fish-cast", ticks: 1 });
|
||||
else if (command === 0x53 || command === 0x54)
|
||||
steps.push({ kind: "emote", shown: command === 0x54 });
|
||||
else if (command === 0x55)
|
||||
steps.push({ kind: "shake", displacement: reader.byte(p++) });
|
||||
else if (command === 0x56)
|
||||
steps.push({ kind: "pose", pose: "tree", ticks: 24 });
|
||||
else if (command === 0x57)
|
||||
steps.push({ kind: "pose", pose: "flicker", ticks: reader.byte(p++) || 256 });
|
||||
else if (command === 0x58)
|
||||
steps.push({ kind: "pose", pose: "spin-flicker", ticks: reader.byte(p++) || 256 });
|
||||
else if (command === 0x59)
|
||||
steps.push({ kind: "pose", pose: "skyfall-top", ticks: 16 });
|
||||
else throw new UnsupportedMovement(offset, command);
|
||||
}
|
||||
throw new Error("Movement data is unterminated.");
|
||||
|
||||
Reference in new issue
Block a user