Port forced movement (turn delays, bumps, ice, currents, pits), dynamic return warps, elevators, Surf, Cut, Strength and cycling rules, working map blocks with changeblock/changemapblocks, and the remaining NPC movement types and movement commands. Add tileset animation from the ROM's command tables, grass sprite priority and special map palettes; room decorations with ownership, the bedroom PC and save migration; and Key Items access to the Bicycle. Fourteen original-engine traces compare positions, facing, actors, event flags and scripted poses. Tile animation matches original VRAM for four tilesets, and LoadMapPals matches 192 palette cases. skyfall_top now keeps the $60 sprite offset its step function leaves behind. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -6,11 +6,13 @@ import {
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NATIVE_MAPS,
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NUM_ENGINE_FLAGS,
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NUM_SPRITEMOVEDATA,
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OVERWORLD,
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RAM,
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SYMBOLS,
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} from "./profile";
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import { defaultTextContext, readString } from "../scripts/text";
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import { PokemonData } from "./pokemon";
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import { OW } from "../world/constants";
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import type {
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Direction,
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GameMap,
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@@ -308,6 +310,35 @@ export class CrystalAssets {
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];
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});
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}
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/** LoadSpecialMapPalette: tilesets with their own eight palettes, which
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* do not follow the time of day. */
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private specialPalettes(map: GameMap): Palette[] | undefined {
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const eight = (address: number) =>
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Array.from({ length: 8 }, (_, i) => this.palette(address + i * 8));
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switch (map.tileset) {
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case OW.TILESET_POKECOM_CENTER:
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return eight(OVERWORLD.PokeComPalette);
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case OW.TILESET_BATTLE_TOWER_INSIDE:
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return eight(OVERWORLD.BattleTowerInsidePalette);
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case OW.TILESET_ICE_PATH:
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// The Hall of Fame shares the tileset but is INDOOR.
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return (map.environment & 7) === OW.INDOOR ? undefined : eight(OVERWORLD.IcePathPalette);
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case OW.TILESET_HOUSE:
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return eight(SYMBOLS.housePalettes);
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case OW.TILESET_RADIO_TOWER:
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return eight(OVERWORLD.RadioTowerPalette);
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case OW.TILESET_MANSION: {
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// LoadMansionPalette: MansionPalette1, then yellow from
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// MansionPalette2, water from palette 6 and roof from palette 8.
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const palettes = eight(OVERWORLD.MansionPalette1);
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palettes[4] = this.palette(OVERWORLD.MansionPalette2);
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palettes[3] = this.palette(OVERWORLD.MansionPalette1 + 6 * 8);
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palettes[6] = this.palette(OVERWORLD.MansionPalette1 + 8 * 8);
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return palettes;
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}
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}
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return undefined;
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}
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palettes(map: GameMap, time: number): Palette[] {
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const r = this.reader;
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const group =
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@@ -316,13 +347,11 @@ export class CrystalAssets {
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r.bank(SYMBOLS.environmentColors),
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) +
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time * 8;
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const palettes = Array.from({ length: 8 }, (_, i) =>
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this.palette(
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map.tileset === 5
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? SYMBOLS.housePalettes + i * 8
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: SYMBOLS.backgroundPalettes + r.byte(group + i) * 8,
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),
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);
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const palettes =
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this.specialPalettes(map) ??
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Array.from({ length: 8 }, (_, i) =>
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this.palette(SYMBOLS.backgroundPalettes + r.byte(group + i) * 8),
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);
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if (map.environment === 1 || map.environment === 2) {
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const roof = SYMBOLS.roofPalettes + map.group * 8 + (time >= 2 ? 4 : 0);
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const colors = this.palette(roof);
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@@ -344,13 +373,15 @@ export class CrystalAssets {
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}
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throw new Error("Grass collision list is unterminated.");
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}
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/** JohtoGrassWildMons for a map: encounter rates and seven slots per
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* time of day (data/wild/johto_grass.asm). */
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/** JohtoGrassWildMons or KantoGrassWildMons for a map: encounter rates
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* and seven slots per time of day (data/wild/johto_grass.asm). */
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grassWildMons(
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id: string,
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kanto = false,
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): { rates: number[]; slots: { level: number; species: number }[][] } | undefined {
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const r = this.reader;
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for (let p = SYMBOLS.johtoGrassWildMons, i = 0; i < 256; i++, p += 47) {
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const table = kanto ? OVERWORLD.KantoGrassWildMons : SYMBOLS.johtoGrassWildMons;
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for (let p = table, i = 0; i < 256; i++, p += 47) {
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const group = r.byte(p);
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if (group === 0xff) return undefined;
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if (`${group}:${r.byte(p + 1)}` !== id) continue;
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@@ -365,6 +396,28 @@ export class CrystalAssets {
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}
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throw new Error("Wild encounter data is unterminated.");
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}
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/** JohtoWaterWildMons or KantoWaterWildMons: one rate and three slots
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* (data/wild/johto_water.asm). */
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waterWildMons(
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id: string,
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kanto = false,
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): { rate: number; slots: { level: number; species: number }[] } | undefined {
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const r = this.reader;
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const table = kanto ? OVERWORLD.KantoWaterWildMons : OVERWORLD.JohtoWaterWildMons;
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for (let p = table, i = 0; i < 256; i++, p += 9) {
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const group = r.byte(p);
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if (group === 0xff) return undefined;
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if (`${group}:${r.byte(p + 1)}` !== id) continue;
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return {
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rate: r.byte(p + 2),
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slots: Array.from({ length: 3 }, (_, slot) => ({
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level: r.byte(p + 3 + slot * 2),
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species: r.byte(p + 4 + slot * 2),
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})),
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};
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}
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throw new Error("Wild encounter data is unterminated.");
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}
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/** Engine flags kept in the four bytes CheckDailyResetTimer clears
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* (wDailyFlags1 through wUnusedDailyFlag), from the ROM's EngineFlags. */
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dailyEngineFlags(): number[] {
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@@ -381,13 +434,20 @@ export class CrystalAssets {
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* function, flags1 (FIXED_FACING, NOCLIP_*, ...) and palette flags. */
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spriteMovement(type: number): {
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fn: number;
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/** OBJECT_ACTION_* the object starts with. */
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action: number;
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flags: number;
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paletteFlags: number;
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} {
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if (type >= NUM_SPRITEMOVEDATA) throw new Error("Unknown movement type.");
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const r = this.reader,
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p = SYMBOLS.spriteMovementData + type * 6;
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return { fn: r.byte(p), flags: r.byte(p + 3), paletteFlags: r.byte(p + 5) };
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return {
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fn: r.byte(p),
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action: r.byte(p + 2),
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flags: r.byte(p + 3),
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paletteFlags: r.byte(p + 5),
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};
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}
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/** Emote bubble graphics (data/sprites/emotes.asm). */
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emote(index: number): Uint8Array {
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@@ -399,13 +459,25 @@ export class CrystalAssets {
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r.byte(entry + 2),
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);
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}
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/** GetSprite: overworld sprites, and Pokémon drawn from their party
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* menu icons (GetMonSprite). Variable sprites are resolved by the world
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* from wVariableSprites first; day-care Pokémon are not ported. */
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sprite(id: number): Sprite | undefined {
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// Variable decorations and Pokémon icons need separate decoders.
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if (id < 1 || id >= 0xa0) return undefined;
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const cached = this.sprites.get(id);
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if (cached) return cached;
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const r = this.reader,
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p = SYMBOLS.sprites + (id - 1) * 6;
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const r = this.reader;
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if (id >= OW.SPRITE_POKEMON && id < OW.SPRITE_POKEMON + OW.NUM_POKEMON_SPRITES) {
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// LoadOverworldMonIcon: eight tiles, two frames in the down and up
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// standing slots, with palette 0.
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const species = r.byte(OVERWORLD.SpriteMons + id - OW.SPRITE_POKEMON);
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const icon = r.byte(OVERWORLD.MonMenuIcons + species - 1);
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const pointer = r.near(OVERWORLD.IconPointers + icon * 2, r.bank(OVERWORLD.IconPointers));
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const sprite = { graphics: r.slice(pointer, 8 * 16), palette: 0, walking: true };
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this.sprites.set(id, sprite);
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return sprite;
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}
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if (id < 1 || id > OW.NUM_OVERWORLD_SPRITES) return undefined;
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const p = SYMBOLS.sprites + (id - 1) * 6;
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const length = r.byte(p + 2),
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walking = r.byte(p + 4) === 1;
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const sprite = {
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