Complete the overworld foundation
Checks / web (push) Canceled after 0s

Port forced movement (turn delays, bumps, ice, currents, pits), dynamic
return warps, elevators, Surf, Cut, Strength and cycling rules, working
map blocks with changeblock/changemapblocks, and the remaining NPC
movement types and movement commands.

Add tileset animation from the ROM's command tables, grass sprite
priority and special map palettes; room decorations with ownership, the
bedroom PC and save migration; and Key Items access to the Bicycle.

Fourteen original-engine traces compare positions, facing, actors, event
flags and scripted poses. Tile animation matches original VRAM for four
tilesets, and LoadMapPals matches 192 palette cases. skyfall_top now
keeps the $60 sprite offset its step function leaves behind.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Sébastien QUEROLandClaude Opus 5.5 committed 2026-09-25 16:47:29 +02:00
1 parent 9ac111f262
commit 451464f7c6
38 files changed
+5600 -490

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+13 -6
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@@ -186,6 +186,8 @@ const ramNames = {
hiddenItemID: "wHiddenItemID",
runningTrainerBattleScript: "wRunningTrainerBattleScript",
callerContact: "wCallerContact",
surfingPlayerState: "wSurfingPlayerState",
strengthSpecies: "wStrengthSpecies",
moneyTemp: "hMoneyTemp",
};
const profile = readFileSync("src/game/rom/profile.ts", "utf8");
@@ -199,14 +201,14 @@ for (const [key, symbol] of Object.entries(ramNames)) {
if (!match || Number(match[1]) !== ram.get(symbol))
throw new Error(`Profile RAM mismatch: ${key} / ${symbol}`);
}
// BATTLE entries are keyed by their PRET labels.
{
const block = /export const BATTLE = \{([\s\S]*?)\} as const;/.exec(profile)?.[1];
if (!block) throw new Error("Battle symbol table is missing.");
// BATTLE and OVERWORLD entries are keyed by their PRET labels.
for (const table of ["BATTLE", "OVERWORLD"]) {
const block = new RegExp(`export const ${table} = \\{([\\s\\S]*?)\\} as const;`).exec(profile)?.[1];
if (!block) throw new Error(`${table} symbol table is missing.`);
for (const [, quoted, bare, literal] of block.matchAll(/^\s+(?:"([^"]+)"|(\w+)):\s*(0x[0-9a-f]+),/gm)) {
const label = quoted ?? bare;
if (symbols.get(label) !== Number(literal))
throw new Error(`Battle symbol mismatch: ${label}`);
throw new Error(`${table} symbol mismatch: ${label}`);
}
}
if (!profile.includes(`NUM_TRAINER_CLASSES = ${(symbols.get("Trainers") - symbols.get("TrainerGroups")) / 2};`))
@@ -294,6 +296,9 @@ const pretConstants = new Map();
pretConstants.set(match[2], stored);
if (match[1] === "shift_const") pretConstants.set(`${match[2]}_F`, value);
value += step;
} else if ((match = /^DEF\s+(\w+)\s+EQU\s+const_value\s*-\s*(\w+)$/.exec(line))) {
const offset = /^\d+$/.test(match[2]) ? Number(match[2]) : pretConstants.get(match[2]);
if (offset !== undefined) pretConstants.set(match[1], value - offset);
} else if ((match = /^DEF\s+(\w+)\s+EQU\s+([$%]?[0-9a-fA-F]+|\w+)$/.exec(line))) {
const target = match[2];
const resolved =
@@ -307,7 +312,9 @@ const pretConstants = new Map();
}
}
}
const battleConstants = readFileSync("src/game/battle/constants.ts", "utf8");
const battleConstants = ["src/game/battle/constants.ts", "src/game/world/constants.ts"]
.map((file) => readFileSync(file, "utf8"))
.join("\n");
for (const [, block] of battleConstants.matchAll(/export const \w+ = \{([\s\S]*?)\} as const;/g)) {
for (const [, name, literal] of block.matchAll(/^\s+(\w+):\s*(0x[0-9a-f]+|\d+),/gim)) {
const expected = pretConstants.get(name);