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@@ -3,6 +3,12 @@
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* No original graphics, maps, dialogue, music or ROM instructions live here.
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* See docs/NATIVE_PORT.md for source references and verification procedure. */
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export const SYMBOLS = {
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trainerGroups: 0x39999,
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trainerClassNames: 0x2c1ef,
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trainerClassAttributes: 0x3959c,
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trainerClassDVs: 0x270d6,
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statusOnlyEffects: 0x385db,
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residualMoves: 0x39446,
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mapGroups: 0x94000,
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tilesets: 0x4d596,
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collisions: 0x4ce1f,
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@@ -104,6 +110,7 @@ export const SPECIAL_ROUTINES = {
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/** Work RAM addresses that the event and text formats name as operands. */
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export const RAM = {
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battleReward: 0xc686,
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stringBuffer1: 0xd073,
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stringBuffer2: 0xd086,
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stringBuffer3: 0xd099,
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@@ -141,6 +148,11 @@ export const ENGINE_FLAGS = {
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/** Battle engine tables and texts, keyed by their PRET labels so that
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* \`npm run check:reference\` can verify each address by name. */
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export const BATTLE = {
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WantsToBattleText: 0x807a9,
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BattleText_EnemyWasDefeated: 0x809da,
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GotMoneyForWinningText: 0x809be,
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BattleText_EnemySentOut: 0x80af8,
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BattleText_TheresNoEscapeFromTrainerBattle: 0x80b49,
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AccuracyLevelMultipliers: 0x34eb2,
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AlreadyAsleepText: 0x811c1,
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AlreadyConfusedText: 0x80dcc,
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@@ -254,6 +266,7 @@ export const BATTLE = {
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export const MAP_GROUP_COUNT = 26;
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export const NUM_POKEMON = 251;
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export const NUM_TRAINER_CLASSES = 67;
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export const NUM_ITEMS = 190;
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export const NUM_ENGINE_FLAGS = 162;
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export const NUM_FRUIT_TREES = 30;
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