Port the PC and boxes
Checks / web (push) Canceled after 0s

Read TileCollisionStdScripts from the ROM so the Pokémon Center PC runs
PokemonCenterPC: Bill's PC (deposit, withdraw, release, change and name
boxes), the player's item storage (withdraw, deposit, toss, mail box) and
Oak's Pokédex rating. The house PC now opens the full player's PC menu.

A catch with a full party goes to the current box through SendMonIntoBox;
a full box keeps the ball, and filling it queues Bill's call as a memory
script after the battle. Saves gain boxes, box names and PC items,
migrated by absence.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Sébastien QUEROLandClaude Opus 5.5 committed 2026-09-25 17:12:26 +02:00
1 parent 451464f7c6
commit 3bdca0099e
21 files changed
+1999 -131

No files matched your search

+68 -2
View File
@@ -9,7 +9,7 @@ test.beforeEach(() =>
test.skip(!existsSync(romPath), "Requires the local user ROM."),
);
async function start(page: Page, room: boolean | "poster" = false) {
async function start(page: Page, room: boolean | "poster" | "center" = false) {
await page.route("**/src/game/runtime.ts", async (route) => {
const response = await route.fetch(),
source = await response.text();
@@ -67,8 +67,15 @@ test("the bedroom PC puts away a decoration and saves the result", async ({
await start(page, true);
await page.keyboard.press("KeyX");
await expect(page.locator("#game-notice")).toHaveText("");
await expect(page.locator("#dialogue-text")).toHaveText("DECORATION");
await expect(page.locator("#dialogue-text")).toContainText(
"turned on the PC.",
);
await page.keyboard.press("KeyX");
const choices = page.locator("#dialogue-choice");
await choices
.getByRole("option", { name: "DECORATION", exact: true })
.click();
await expect(page.locator("#dialogue-text")).toHaveText("DECORATION");
await choices.getByRole("option", { name: "BED", exact: true }).click();
await choices
.getByRole("option", { name: "PUT IT AWAY", exact: true })
@@ -116,3 +123,62 @@ test("the Town Map poster opens a native map and closes with B", async ({
await expect(page.locator("#town-map-view")).toBeHidden();
await expect(page.locator("#game-notice")).toHaveText("");
});
test("the Pokémon Center PC deposits a Pokémon and an item", async ({
page,
}) => {
await start(page, "center");
const text = page.locator("#dialogue-text"),
choices = page.locator("#dialogue-choice");
await page.keyboard.press("KeyX");
await expect(text).toContainText("turned on the PC.");
await page.keyboard.press("KeyX");
await choices.getByRole("option", { name: "BILL's PC", exact: true }).click();
await expect(text).toContainText("BILL's PC");
await page.keyboard.press("KeyX");
await page.keyboard.press("KeyX");
await choices
.getByRole("option", { name: "DEPOSIT POKéMON", exact: true })
.click();
await choices.getByRole("option", { name: "PIDGEY :L4" }).click();
await choices.getByRole("option", { name: "DEPOSIT", exact: true }).click();
await expect(text).toHaveText("Stored PIDGEY!");
await page.clock.runFor(2000);
await expect(choices.getByRole("option", { name: "PIDGEY :L4" })).toHaveCount(
0,
);
// B leaves the party list, then Bill's PC.
await page.keyboard.press("KeyZ");
await page.keyboard.press("KeyZ");
await expect(choices.getByRole("option", { name: "TURN OFF" })).toBeVisible();
await choices
.getByRole("option", { name: /'s PC$/ })
.last()
.click();
await page.keyboard.press("KeyX");
await page.keyboard.press("KeyX");
await choices
.getByRole("option", { name: "DEPOSIT ITEM", exact: true })
.click();
const storage = page.locator("#mart");
await expect(storage).toHaveAttribute("aria-label", "Item storage");
await expect(page.locator("#mart-money")).toBeHidden();
await storage.getByRole("button", { name: /POTION/ }).click();
await storage.getByRole("button", { name: "Plus 1", exact: true }).click();
await storage.getByRole("button", { name: "DEPOSIT", exact: true }).click();
await expect(text).toContainText("Deposited 2 POTION(S).");
await page.keyboard.press("KeyX");
await storage.getByRole("button", { name: "BACK", exact: true }).click();
await choices.getByRole("option", { name: "LOG OFF", exact: true }).click();
await choices.getByRole("option", { name: "TURN OFF", exact: true }).click();
await page.keyboard.press("KeyX");
await page.clock.runFor(500);
await expect(page.locator("#game-notice")).toHaveText("");
const { state } = await backup(page);
expect(state.party).toHaveLength(1);
expect(
state.storage.boxes[0].map((mon: { species: number }) => mon.species),
).toEqual([16]);
expect(state.pcItems).toEqual([{ item: 18, quantity: 2 }]);
expect(state.bag.items).toEqual([{ item: 18, quantity: 3 }]);
});