Port the start menu, the party menu and the pack outside battle
Checks / web (push) Canceled after 0s
Checks / web (push) Canceled after 0s
Start opens the original start menu. POKéMON shows the party with the Pokémon submenu (stats, switching, move order, held items); PACK shows the four pockets with the field item effects for healing, PP and the Bicycle, plus giving and tossing. The menu runs on a script draft, and its cursors persist until a battle clears them. Select keeps the Key Items shortcut. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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import { describe, expect, it } from "vitest";
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import { existsSync, readFileSync } from "node:fs";
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import { CrystalAssets } from "../src/game/rom/assets";
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import { GameWorld } from "../src/game/world/world";
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import { generatePartyMon, maxPP } from "../src/game/party/pokemon";
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import { ENGINE_FLAGS } from "../src/game/rom/profile";
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import { settle } from "./world-driver";
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const romPath =
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process.env.CRYSTAL_ROM_PATH ??
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"Pokemon - Crystal Version (UE) (V1.1) [C][!].gbc";
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const NEW_BARK_TOWN = "24:4",
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PLAYERS_HOUSE = "24:6",
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CYNDAQUIL = 155,
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PIDGEY = 16;
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const BICYCLE = 7,
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ANTIDOTE = 9,
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FULL_RESTORE = 0x0e,
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POTION = 0x12,
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RARE_CANDY = 0x20,
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REVIVE = 0x27,
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PP_UP = 0x3e,
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ETHER = 0x3f,
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ELIXER = 0x41,
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ENERGYPOWDER = 0x79,
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LEFTOVERS = 0x92,
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FLOWER_MAIL = 0x9e,
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BERRY = 0xad;
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const CUT = 0x0f,
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TACKLE = 0x21,
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LEER = 0x2b,
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SMOKESCREEN = 0x6c;
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const POISONED = 0x08;
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describe.skipIf(!existsSync(romPath))("the start menu", () => {
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const assets = () => new CrystalAssets(new Uint8Array(readFileSync(romPath)));
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/** Standing in New Bark Town (outdoors) with two Pokémon and a pack. */
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function fixture(map = NEW_BARK_TOWN, x = 13, y = 7) {
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const world = new GameWorld(
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assets(),
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() => new Date("2026-09-25T12:00:00"),
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() => 0x42,
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);
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const data = world.assets.pokemon;
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const mon = (species: number, level: number) =>
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generatePartyMon(data, {
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species,
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level,
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item: 0,
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otId: world.playerId,
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ot: "CHRIS",
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dvs: 0x9abc,
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caughtData: 0,
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});
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world.state.party = [mon(CYNDAQUIL, 8), mon(PIDGEY, 4)];
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world.state.bag.items = [
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{ item: POTION, quantity: 5 },
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{ item: ANTIDOTE, quantity: 1 },
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];
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world.state.bag.keyItems = [BICYCLE];
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world.state.scenes[NEW_BARK_TOWN] = 1;
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world.restore({
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...world.save(),
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map,
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x,
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y,
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direction: "down",
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objects: [],
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});
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return world;
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}
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/** Acknowledge pages up to the next choice; returns the pages seen. */
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function until(world: GameWorld) {
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const pages: string[] = [];
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for (let tick = 0; tick < 500; tick++) {
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const dialogue = world.dialogue;
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if (!dialogue) {
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if (!world.busy) return pages;
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world.tick();
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continue;
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}
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const page = dialogue.pages[dialogue.index].replace(/\n/g, " ");
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if (page && pages.at(-1) !== page) pages.push(page);
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const last = dialogue.index === dialogue.pages.length - 1;
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if (last && dialogue.choice) return pages;
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if (last && dialogue.holdTicks !== undefined) world.tick();
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else world.advanceDialogue();
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}
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throw new Error("No choice appeared.");
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}
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function menuItems(world: GameWorld) {
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const choice = world.dialogue?.choice;
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return choice?.kind === "menu" ? choice.items : [];
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}
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/** Choose the menu item matching `label` (the whole label, or a regex). */
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function pick(world: GameWorld, label: string | RegExp) {
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const items = menuItems(world);
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const index = items.findIndex((item) =>
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typeof label === "string" ? item === label : label.test(item),
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);
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expect(index, `${label} in ${items.join(", ")}`).toBeGreaterThanOrEqual(0);
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world.choose(index);
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return until(world);
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}
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/** Choose the pack entry for `item` in its pocket. */
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function pickItem(world: GameWorld, item: number) {
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const choice = world.dialogue?.choice;
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if (choice?.kind !== "pack") throw new Error(`Expected the pack, got ${choice?.kind}`);
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for (const [pocket, { entries }] of choice.pockets.entries()) {
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const index = entries.findIndex((entry) => entry.item === item);
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if (index >= 0) {
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world.choosePackEntry(pocket, index);
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return until(world);
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}
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}
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throw new Error(`Item ${item} is not in the pack.`);
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}
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function open(world: GameWorld) {
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expect(world.openStartMenu()).toBe(true);
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return until(world);
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}
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/** B until every menu has closed. */
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function close(world: GameWorld) {
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for (let i = 0; i < 20 && world.busy; i++) {
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if (world.dialogue?.choice) world.advanceDialogue();
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until(world);
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}
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settle(world);
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expect(world.diagnostic).toBe("");
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}
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it("lists the original items for the player's progress", () => {
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const world = fixture();
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open(world);
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expect(menuItems(world)).toEqual([
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"POKéMON",
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"PACK",
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"CHRIS",
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"SAVE",
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"OPTION",
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"EXIT",
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]);
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const choice = world.dialogue?.choice;
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expect(choice?.kind === "menu" && choice.details?.[1]).toBe("Contains items");
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pick(world, "EXIT");
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expect(world.busy).toBe(false);
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world.state.flags.add(ENGINE_FLAGS.pokedex);
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world.state.flags.add(ENGINE_FLAGS.pokegear);
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open(world);
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expect(menuItems(world)).toEqual([
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"POKéDEX",
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"POKéMON",
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"PACK",
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"POKéGEAR",
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"CHRIS",
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"SAVE",
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"OPTION",
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"EXIT",
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]);
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// The cursor stays on the last choice.
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pick(world, "POKéGEAR");
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expect(world.notice).toBe("POKéGEAR is not ported yet.");
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close(world);
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open(world);
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const reopened = world.dialogue?.choice;
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expect(reopened?.kind === "menu" && reopened.items[reopened.selected]).toBe(
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"POKéGEAR",
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);
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close(world);
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});
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it("opens only while the player stands still", () => {
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const world = fixture();
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world.tick("left");
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expect(world.activity).toBe("walking");
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expect(world.openStartMenu()).toBe(false);
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});
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it("shows the Pokémon submenu with field moves first", () => {
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const world = fixture();
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world.state.party[1].moves = [TACKLE, CUT, 0, 0];
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open(world);
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expect(pick(world, "POKéMON")).toEqual(["Choose a POKéMON."]);
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expect(menuItems(world)).toEqual(["CYNDAQUIL", "PIDGEY"]);
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pick(world, "CYNDAQUIL");
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expect(menuItems(world)).toEqual(["STATS", "SWITCH", "MOVE", "ITEM", "CANCEL"]);
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pick(world, "CANCEL");
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pick(world, "PIDGEY");
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expect(menuItems(world)).toEqual(["CUT", "STATS", "SWITCH", "MOVE", "ITEM", "CANCEL"]);
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pick(world, "CUT");
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expect(world.notice).toBe("Using CUT from the menu is not ported yet.");
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// STATS shows the stats screen, and B returns to the party.
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pick(world, "PIDGEY");
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world.choose(menuItems(world).indexOf("STATS"));
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expect(world.statsScreen?.species).toBe(PIDGEY);
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world.advanceDialogue();
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expect(until(world)).toEqual(["Choose a POKéMON."]);
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expect(world.statsScreen).toBeUndefined();
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close(world);
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});
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it("switches two Pokémon, and B cancels the move", () => {
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const world = fixture();
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open(world);
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pick(world, "POKéMON");
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pick(world, "CYNDAQUIL");
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expect(pick(world, "SWITCH")).toEqual(["Move to where?"]);
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expect(menuItems(world)).toEqual(["▷CYNDAQUIL", "PIDGEY"]);
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world.advanceDialogue();
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until(world);
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expect(menuItems(world)).toEqual(["CYNDAQUIL", "PIDGEY"]);
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pick(world, "CYNDAQUIL");
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pick(world, "SWITCH");
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pick(world, "PIDGEY");
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expect(menuItems(world)).toEqual(["PIDGEY", "CYNDAQUIL"]);
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// Nothing commits until the menu closes.
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expect(world.save().party?.[0].species).toBe(CYNDAQUIL);
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close(world);
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expect(world.state.party.map((mon) => mon.species)).toEqual([PIDGEY, CYNDAQUIL]);
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// wPartyMenuCursor stays on the row chosen last, in the next menu too.
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open(world);
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pick(world, "POKéMON");
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const party = world.dialogue?.choice;
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expect(party?.kind === "menu" && party.selected).toBe(1);
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close(world);
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});
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it("reorders moves with their PP", () => {
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const world = fixture();
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const mon = world.state.party[0];
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expect(mon.moves).toEqual([TACKLE, LEER, SMOKESCREEN, 0]);
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mon.pp[0] = 30;
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open(world);
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pick(world, "POKéMON");
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pick(world, "CYNDAQUIL");
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expect(pick(world, "MOVE")).toEqual(["CYNDAQUIL :L8"]);
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expect(menuItems(world)).toEqual(["TACKLE", "LEER", "SMOKESCREEN"]);
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expect(pick(world, "TACKLE")).toEqual(["Where?"]);
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// B while choosing where cancels only the move being moved.
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world.advanceDialogue();
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until(world);
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pick(world, "TACKLE");
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pick(world, "SMOKESCREEN");
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expect(menuItems(world)).toEqual(["SMOKESCREEN", "LEER", "TACKLE"]);
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close(world);
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expect(world.state.party[0].moves).toEqual([SMOKESCREEN, LEER, TACKLE, 0]);
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expect(world.state.party[0].pp).toEqual([20, 30, 30, 0]);
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});
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it("gives, swaps and takes held items", () => {
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const world = fixture();
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world.state.bag.items.push({ item: LEFTOVERS, quantity: 1 });
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open(world);
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pick(world, "POKéMON");
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pick(world, "CYNDAQUIL");
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pick(world, "ITEM");
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expect(menuItems(world)).toEqual(["GIVE", "TAKE"]);
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expect(pick(world, "TAKE")).toEqual([
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"CYNDAQUIL isn't holding anything.",
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"Choose a POKéMON.",
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]);
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pick(world, "CYNDAQUIL");
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pick(world, "ITEM");
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pick(world, "GIVE");
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// Key items cannot be held; the pack stays open.
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expect(pickItem(world, BICYCLE)).toEqual(["This item can't be held."]);
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expect(pickItem(world, POTION)).toEqual([
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"Made CYNDAQUIL hold POTION.",
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"Choose a POKéMON.",
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]);
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pick(world, "CYNDAQUIL");
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pick(world, "ITEM");
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pick(world, "GIVE");
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expect(pickItem(world, LEFTOVERS)).toEqual([
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"CYNDAQUIL is already holding",
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"POTION. Switch items?",
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]);
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world.choose(1);
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expect(until(world)).toEqual([
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"Took CYNDAQUIL's POTION and",
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"made it hold LEFTOVERS.",
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"Choose a POKéMON.",
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]);
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close(world);
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expect(world.state.party[0].item).toBe(LEFTOVERS);
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expect(world.state.bag.items).toEqual([
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{ item: POTION, quantity: 5 },
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{ item: ANTIDOTE, quantity: 1 },
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]);
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open(world);
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pick(world, "POKéMON");
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pick(world, "CYNDAQUIL");
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pick(world, "ITEM");
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expect(pick(world, "TAKE")[0]).toBe("Took LEFTOVERS from CYNDAQUIL.");
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close(world);
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expect(world.state.party[0].item).toBe(0);
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expect(world.state.bag.items.at(-1)).toEqual({ item: LEFTOVERS, quantity: 1 });
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});
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it("keeps a held item when the pack is full", () => {
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const world = fixture();
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world.state.party[0].item = LEFTOVERS;
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world.state.bag.items = Array.from({ length: 20 }, (_, i) => ({
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item: [POTION, ANTIDOTE, BERRY][i % 3],
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quantity: 99,
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}));
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open(world);
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pick(world, "POKéMON");
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pick(world, "CYNDAQUIL");
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pick(world, "ITEM");
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expect(pick(world, "TAKE")[0]).toBe("Item storage space full.");
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close(world);
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expect(world.state.party[0].item).toBe(LEFTOVERS);
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});
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it("refuses to compose MAIL without changing anything", () => {
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const world = fixture();
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world.state.bag.items.push({ item: FLOWER_MAIL, quantity: 1 });
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open(world);
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pick(world, "PACK");
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pickItem(world, FLOWER_MAIL);
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expect(menuItems(world)).toEqual(["GIVE", "TOSS", "QUIT"]);
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expect(pick(world, "GIVE")).toEqual(["To which POKéMON?"]);
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pick(world, "CYNDAQUIL");
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expect(world.notice).toBe("Writing MAIL is not ported yet.");
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close(world);
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expect(world.state.party[0].item).toBe(0);
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expect(world.state.bag.items.at(-1)).toEqual({ item: FLOWER_MAIL, quantity: 1 });
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});
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it("uses healing items from the pack on the party", () => {
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const world = fixture();
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const [cyndaquil, pidgey] = world.state.party;
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cyndaquil.hp = 5;
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pidgey.status = POISONED;
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world.state.bag.items.push(
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{ item: REVIVE, quantity: 1 },
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{ item: FULL_RESTORE, quantity: 1 },
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);
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open(world);
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pick(world, "PACK");
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// The pack opens on the Items pocket, with the ROM's pocket names.
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const pack = world.dialogue?.choice;
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expect(
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pack?.kind === "pack" && [pack.pocket, pack.pockets.map((pocket) => pocket.name)],
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).toEqual([0, ["ITEM POCKET", "BALL POCKET", "KEY POCKET", "TM POCKET"]]);
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pickItem(world, POTION);
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expect(menuItems(world)).toEqual(["USE", "GIVE", "TOSS", "QUIT"]);
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expect(pick(world, "USE")).toEqual(["Use on which POKéMON?"]);
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// Full HP: no effect, the Potion stays and the pack is shown again.
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expect(pick(world, "PIDGEY")).toEqual(["It won't have any effect."]);
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expect(world.dialogue?.choice?.kind).toBe("pack");
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pickItem(world, POTION);
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pick(world, "USE");
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expect(pick(world, "CYNDAQUIL")).toEqual(["CYNDAQUIL recovered 20HP!"]);
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pickItem(world, ANTIDOTE);
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pick(world, "USE");
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expect(pick(world, "PIDGEY")).toEqual(["PIDGEY's cured of poison."]);
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// A Revive on a Pokémon that has not fainted has no effect.
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pickItem(world, REVIVE);
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pick(world, "USE");
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expect(pick(world, "PIDGEY")).toEqual(["It won't have any effect."]);
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close(world);
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const [healed, cured] = world.state.party;
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expect(healed.hp).toBe(25);
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expect(cured.status).toBe(0);
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expect(world.state.bag.items).toEqual([
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{ item: POTION, quantity: 4 },
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{ item: REVIVE, quantity: 1 },
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{ item: FULL_RESTORE, quantity: 1 },
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]);
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world.state.party[1].hp = 0;
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world.state.party[0].hp = 1;
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world.state.party[0].status = POISONED;
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open(world);
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pick(world, "PACK");
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pickItem(world, REVIVE);
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pick(world, "USE");
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expect(pick(world, "PIDGEY")).toEqual(["PIDGEY is revitalized."]);
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pickItem(world, FULL_RESTORE);
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pick(world, "USE");
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const max = world.state.party[0].stats[0];
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expect(pick(world, "CYNDAQUIL")).toEqual([`CYNDAQUIL recovered ${max - 1}HP!`]);
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close(world);
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expect(world.state.party[1].hp).toBe(world.state.party[1].stats[0] >> 1);
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expect(world.state.party[0].hp).toBe(max);
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expect(world.state.party[0].status).toBe(0);
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expect(world.state.bag.items).toEqual([{ item: POTION, quantity: 4 }]);
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});
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it("makes bitter herbs cost happiness", () => {
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const world = fixture();
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world.state.party[0].hp = 1;
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world.state.bag.items.push({ item: ENERGYPOWDER, quantity: 1 });
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const happiness = world.state.party[0].happiness;
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open(world);
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pick(world, "PACK");
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pickItem(world, ENERGYPOWDER);
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pick(world, "USE");
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expect(pick(world, "CYNDAQUIL")).toEqual([
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"CYNDAQUIL recovered 24HP!",
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"It looks bitter…",
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]);
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close(world);
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expect(world.state.party[0].happiness).toBe(happiness - 5);
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});
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it("restores and raises PP", () => {
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const world = fixture();
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world.state.party[0].pp = [10, 30, 3, 0];
|
||||
world.state.bag.items.push(
|
||||
{ item: ETHER, quantity: 1 },
|
||||
{ item: ELIXER, quantity: 1 },
|
||||
{ item: PP_UP, quantity: 2 },
|
||||
);
|
||||
open(world);
|
||||
pick(world, "PACK");
|
||||
pickItem(world, ETHER);
|
||||
pick(world, "USE");
|
||||
expect(pick(world, "CYNDAQUIL")).toEqual(["Restore the PP of which move?"]);
|
||||
expect(menuItems(world)).toEqual(["TACKLE", "LEER", "SMOKESCREEN"]);
|
||||
// B returns to the party menu.
|
||||
world.advanceDialogue();
|
||||
expect(until(world)).toEqual(["Use on which POKéMON?"]);
|
||||
pick(world, "CYNDAQUIL");
|
||||
// Full PP: no effect.
|
||||
expect(pick(world, "LEER")).toEqual(["It won't have any effect."]);
|
||||
pickItem(world, ETHER);
|
||||
pick(world, "USE");
|
||||
pick(world, "CYNDAQUIL");
|
||||
expect(pick(world, "TACKLE")).toEqual(["PP was restored."]);
|
||||
pickItem(world, ELIXER);
|
||||
pick(world, "USE");
|
||||
expect(pick(world, "CYNDAQUIL")).toEqual(["PP was restored."]);
|
||||
pickItem(world, PP_UP);
|
||||
pick(world, "USE");
|
||||
expect(pick(world, "CYNDAQUIL")).toEqual(["Raise the PP of which move?"]);
|
||||
expect(pick(world, "TACKLE")).toEqual(["TACKLE's PP increased."]);
|
||||
close(world);
|
||||
// Tackle: 10, +10 (Ether), +10 (Elixer), then a PP Up adds a fifth of
|
||||
// the base PP (7 of 35) to both the current PP and the maximum.
|
||||
const pp = world.state.party[0].pp;
|
||||
expect(pp).toEqual([0x40 | 37, 30, 13, 0]);
|
||||
expect(maxPP(world.assets.pokemon, TACKLE, 1) & 63).toBe(42);
|
||||
const items = world.state.bag.items;
|
||||
expect(items.find((slot) => slot.item === PP_UP)?.quantity).toBe(1);
|
||||
expect(items.some((slot) => slot.item === ETHER || slot.item === ELIXER)).toBe(false);
|
||||
});
|
||||
|
||||
it("refuses a PP Up on a move that has had three", () => {
|
||||
const world = fixture();
|
||||
world.state.party[0].pp[1] = 0xc0 | 30;
|
||||
world.state.bag.items.push({ item: PP_UP, quantity: 1 });
|
||||
open(world);
|
||||
pick(world, "PACK");
|
||||
pickItem(world, PP_UP);
|
||||
pick(world, "USE");
|
||||
pick(world, "CYNDAQUIL");
|
||||
// PPIsMaxedOutText, then the move list again.
|
||||
expect(pick(world, "LEER")).toEqual([
|
||||
"LEER's PP is maxed out.",
|
||||
"Raise the PP of which move?",
|
||||
]);
|
||||
close(world);
|
||||
expect(world.state.party[0].pp[1]).toBe(0xc0 | 30);
|
||||
expect(world.state.bag.items.at(-1)).toEqual({ item: PP_UP, quantity: 1 });
|
||||
});
|
||||
|
||||
it("tosses items after confirming the quantity", () => {
|
||||
const world = fixture();
|
||||
open(world);
|
||||
pick(world, "PACK");
|
||||
pickItem(world, POTION);
|
||||
pick(world, "TOSS");
|
||||
const choice = world.dialogue?.choice;
|
||||
expect(choice?.kind === "martquantity" && [choice.prompt, choice.max]).toEqual([
|
||||
"Throw away how\nmany?",
|
||||
5,
|
||||
]);
|
||||
world.choose(3);
|
||||
expect(until(world)).toEqual(["Throw away 3 POTION(S)?"]);
|
||||
world.choose(0);
|
||||
until(world);
|
||||
pickItem(world, POTION);
|
||||
pick(world, "TOSS");
|
||||
world.choose(3);
|
||||
until(world);
|
||||
world.choose(1);
|
||||
expect(until(world)).toEqual(["Threw away POTION(S)."]);
|
||||
close(world);
|
||||
expect(world.state.bag.items[0]).toEqual({ item: POTION, quantity: 2 });
|
||||
});
|
||||
|
||||
it("gets on the Bicycle from the Key pocket, or gives Oak's warning indoors", () => {
|
||||
const world = fixture();
|
||||
open(world);
|
||||
pick(world, "PACK");
|
||||
pickItem(world, BICYCLE);
|
||||
expect(menuItems(world)).toEqual(["USE", "SEL", "QUIT"]);
|
||||
world.choose(0);
|
||||
expect(settle(world).join(" ")).toContain("got on the\nBICYCLE.");
|
||||
expect(world.notice, world.diagnostic).toBe("");
|
||||
expect(world.state.playerState).toBe(1);
|
||||
|
||||
const indoors = fixture(PLAYERS_HOUSE, 7, 4);
|
||||
open(indoors);
|
||||
pick(indoors, "PACK");
|
||||
pickItem(indoors, BICYCLE);
|
||||
expect(pick(indoors, "USE")).toEqual([
|
||||
"OAK: CHRIS! This isn't the time to use that!",
|
||||
]);
|
||||
close(indoors);
|
||||
expect(indoors.state.playerState).toBe(0);
|
||||
});
|
||||
|
||||
it("offers no USE without a field menu, and a notice for unported effects", () => {
|
||||
const world = fixture();
|
||||
world.state.bag.items.push(
|
||||
{ item: BERRY, quantity: 1 },
|
||||
{ item: RARE_CANDY, quantity: 1 },
|
||||
);
|
||||
world.state.bag.balls = [{ item: 5, quantity: 3 }];
|
||||
open(world);
|
||||
pick(world, "PACK");
|
||||
// Poké Balls have no field menu: GIVE and TOSS only.
|
||||
pickItem(world, 5);
|
||||
expect(menuItems(world)).toEqual(["GIVE", "TOSS", "QUIT"]);
|
||||
pick(world, "QUIT");
|
||||
pickItem(world, RARE_CANDY);
|
||||
pick(world, "USE");
|
||||
expect(world.notice).toBe("Using RARE CANDY is not ported yet.");
|
||||
close(world);
|
||||
expect(world.state.bag.items.find((slot) => slot.item === RARE_CANDY)).toBeTruthy();
|
||||
});
|
||||
|
||||
it("saves the state from before the menu while it is open", () => {
|
||||
const world = fixture();
|
||||
world.state.party[0].hp = 5;
|
||||
open(world);
|
||||
pick(world, "PACK");
|
||||
pickItem(world, POTION);
|
||||
pick(world, "USE");
|
||||
pick(world, "CYNDAQUIL");
|
||||
const saved = world.save();
|
||||
expect(saved.party?.[0].hp).toBe(5);
|
||||
expect(saved.bag?.items[0].quantity).toBe(5);
|
||||
const reloaded = fixture();
|
||||
reloaded.restore(saved);
|
||||
expect(reloaded.busy).toBe(false);
|
||||
expect(reloaded.state.party[0].hp).toBe(5);
|
||||
close(world);
|
||||
expect(world.state.party[0].hp).toBe(25);
|
||||
});
|
||||
});
|
||||
Reference in new issue
Block a user