Port the start menu, the party menu and the pack outside battle
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Start opens the original start menu. POKéMON shows the party with the Pokémon submenu (stats, switching, move order, held items); PACK shows the four pockets with the field item effects for healing, PP and the Bicycle, plus giving and tossing. The menu runs on a script draft, and its cursors persist until a battle clears them. Select keeps the Key Items shortcut. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -239,6 +239,26 @@ export const C = {
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BATTLEPLAYERACTION_SWITCH: 2,
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ITEMMENU_CURRENT: 4,
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ITEMMENU_PARTY: 5,
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ITEMMENU_CLOSE: 6,
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// Menus outside battle (constants/menu_constants.asm)
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MONMENU_FIELD_MOVE: 0,
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MONMENUITEM_STATS: 15,
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MONMENUITEM_SWITCH: 16,
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MONMENUITEM_ITEM: 17,
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MONMENUITEM_CANCEL: 18,
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MONMENUITEM_MOVE: 19,
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MONMENUITEM_MAIL: 20,
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NUM_MONMENU_ITEMS: 8,
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PARTYMENUACTION_CHOOSE_POKEMON: 0,
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PARTYMENUACTION_HEALING_ITEM: 1,
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PARTYMENUACTION_MOVE: 4,
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PARTYMENUACTION_GIVE_ITEM: 8,
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KEY_ITEM_POCKET: 2,
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TM_HM_POCKET: 3,
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PP_UP: 0x3e,
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SKETCH: 0xa6,
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PP_UP_MASK: 0xc0,
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PP_UP_ONE: 0x40,
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PARTYMENUTEXT_HEAL_HP: 0xf5,
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PARTYMENUTEXT_HEAL_CONFUSION: 0xf9,
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PARTYMENUTEXT_REVIVE: 0xf7,
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