Port the start menu, the party menu and the pack outside battle
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Start opens the original start menu. POKéMON shows the party with the Pokémon submenu (stats, switching, move order, held items); PACK shows the four pockets with the field item effects for healing, PP and the Bicycle, plus giving and tossing. The menu runs on a script draft, and its cursors persist until a battle clears them. Select keeps the Key Items shortcut. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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# Recovered Claude session
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Latest continuation: see **Controlled capture comparisons: 2026-09-30**
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Latest continuation: see **Start menu, party menu and pack: 2026-09-30**
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at the end of this file. Earlier sections are historical snapshots.
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Recovered on 2026-09-23 from the local Claude Code transcript
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@@ -688,3 +688,44 @@ verified. This handoff-only follow-up records that delivery.
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Next: party and bag menus outside battle, MOVE PKMN W/O MAIL and evolution.
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PLAN section 2 is complete within its recorded acceptance boundaries.
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## Start menu, party menu and pack: 2026-09-30
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Resumed from `60e06ae` (clean tree) with "continue" from the handoff: the
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next plan items were the party and bag menus outside battle, then
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evolution.
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- `src/game/scripts/start-menu.ts` (`StartMenuRun`): Start opens the
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original start menu (items and descriptions from `StartMenu.Items`, list
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from `SetUpMenuItems`). POKéMON: party menu (`PartyMenuStrings`), the
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submenu from `MonMenuOptions` (field moves first), STATS, SWITCH,
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MOVE (swap moves with PP), ITEM (GIVE from the pack with swap and
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pack-full refund, TAKE). PACK: four pockets with left/right, the item
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submenus from `MenuHeader_*.MenuData` by permissions and field menu,
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TOSS with quantity and confirmation, GIVE, and USE through `ItemEffects`
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addresses: HP items, status healers, Full Restore, revives, bitter
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herbs, Ethers/Elixers/MysteryBerry and PP Up (one step, because
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`wUsePPUp` aliases `wTempPP`), and the Bicycle (queued script after the
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menu closes; Oak's warning where it cannot be used).
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- It runs on a script draft; saves while open keep the prior state. Menu
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cursors persist in memory and reset after battle (`CleanUpBattleRAM`);
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the party cursor now reaches the battle's `ChangeHappiness` quirk.
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- Select keeps the Key Items shortcut (browser tests moved from Enter to
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Shift). New `pack` script effect/choice; `MENU` profile table checked by
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`check:reference`; menu, pocket and PP constants moved into the verified
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`C` block; `ENGINE_POKEGEAR` added and verified. The text decoder gained
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`<POKE>` ($24), needed for "POKéGEAR".
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- Notices without changes: POKéDEX, POKéGEAR, trainer card, OPTION, field
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moves from the menu, MAIL (giving or reading), SEL, evolution stones,
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Rare Candy, vitamins and other field items.
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Checks: 353 unit tests with the local ROM (16 new in
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`tests/start-menu.test.ts`); 109 Chromium/WebKit browser tests passed, 19
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skipped intentionally (one new start-menu flow in both browsers); native
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and reference builds, reference, vendor and release checks; `git diff
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--check`. No emulator comparison of the menus; no CI or physical-device run.
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Next: evolution (`EvolveAfterBattle` after battles and from stones/Rare
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Candy, with the level-up flags the battle must record), then vitamins,
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MOVE PKMN W/O MAIL, SEL/registered items and field moves from the menu.
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