Integrate battles with the overworld UI and validate browser flows
Checks / web (push) Canceled after 0s

- Drive wild battles through the real UI in Chromium and WebKit using a
  test-only encounter fixture: victory with level-up, escape, whiteout,
  mid-battle backup restore and unsupported-effect rollback.
- Add keyboard and on-screen D-pad navigation for battle menus.
- Accept pending stat experience in saves (awarded without CalcMonStats).
- Commit whiteout healing, money loss and destination callbacks together;
  aborted scripts restore state and map.
- Give long notices their own status-bar row on narrow screens.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Sébastien QUEROLandClaude Opus 5.5 committed 2026-09-23 16:37:07 +02:00
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import { CrystalAssets } from "../src/game/rom/assets";
import { generatePartyMon } from "../src/game/party/pokemon";
import { GameWorld } from "../src/game/world/world";
export type BattleScenario = "win" | "loss" | "unsupported";
/** Test-only encounters on an existing floor: production maps stay gated.
* Everything after selection runs through the ROM's real wild-battle script. */
export function battleFixtureWorld(assets: CrystalAssets, scenario: BattleScenario = "win") {
assets.grassCollisions = () => [assets.collision(assets.map("24:7"), 3, 2)];
assets.grassWildMons = (id) => id === "24:7" ? {
rates: [256, 256, 256],
slots: [0, 1, 2].map(() => Array.from({ length: 7 }, () => ({ species: 16, level: 3 }))),
} : undefined;
let seed = 1;
const world = new GameWorld(assets, () => new Date("2026-09-22T12:00:00"), () => {
seed = (seed * 1103515245 + 12345) >>> 0;
return (seed >>> 16) & 255;
});
const mon = generatePartyMon(assets.pokemon, {
species: 155, level: 5, item: 0, otId: world.playerId,
ot: "CHRIS", dvs: 0x823b, caughtData: 0,
});
mon.exp = 178; // One battle away from level 6 and Smokescreen.
if (scenario === "loss") mon.hp = 1;
if (scenario === "unsupported") {
mon.moves = [144, 0, 0, 0]; // Transform is explicitly refused.
mon.pp = [10, 0, 0, 0];
}
world.state.party.push(mon);
world.state.pokedex.seen.add(155);
world.state.pokedex.caught.add(155);
world.state.money = 3001;
return world;
}
export const ENCOUNTER_WALK = ["up", "right", "right", "right", "right"] as const;