Integrate battles with the overworld UI and validate browser flows
Checks / web (push) Canceled after 0s
Checks / web (push) Canceled after 0s
- Drive wild battles through the real UI in Chromium and WebKit using a test-only encounter fixture: victory with level-up, escape, whiteout, mid-battle backup restore and unsupported-effect rollback. - Add keyboard and on-screen D-pad navigation for battle menus. - Accept pending stat experience in saves (awarded without CalcMonStats). - Commit whiteout healing, money loss and destination callbacks together; aborted scripts restore state and map. - Give long notices their own status-bar row on narrow screens. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -100,3 +100,33 @@ opening scenes. Audit Route 29 callbacks, scripts and unsupported destinations
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before enabling it. Then test wild encounters and battle controls through the
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browser, including win, escape, loss and save/reload, and reconcile the roadmap
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with the verified behavior.
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## Battle integration increment: 2026-09-23 (resumed from Codex)
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Codex committed and pushed `c08d250`, then stopped mid-increment with the
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keyboard/D-pad battle test failing. Claude Code completed it:
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- Browser battle flows run through the real UI via `tests/battle-fixture.ts`
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(encounter selection only; production maps stay gated): win with level-up and
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Smokescreen, escape, whiteout, keyboard/D-pad menus, mid-battle backup restore
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and unsupported-effect rollback. `tests/battle-world.test.ts` covers the same
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at world level, plus pending stat experience and whiteout callback rollback.
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- Saves accept stored stats between the no-stat-exp and full-stat-exp values,
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since `GiveExperiencePoints` awards stat experience without `CalcMonStats`.
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- A script warp (e.g. whiteout) validates its destination and commits healing,
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money loss and destination callbacks together; aborts restore state and map.
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- Keyboard and on-screen D-pad navigate battle menus (`battle-selected`); A
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continues messages, B leaves the move list.
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- Fixed a phone-width layout bug: a long notice sat in the Play button's auto
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grid column and crushed the status text, pushing the game panel off-screen.
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Below 720px the notice now has its own row.
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- Test fixes: the navigation test now presses A through the intro message, and
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uses a real pointer click on the D-pad (synthetic pointer events cannot be
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captured).
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Final checks: 82 unit tests with the local ROM (55 passed, 27 skipped without
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it); 36 Chromium/WebKit browser tests; native and reference builds; release,
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vendor and reference checks; `git diff --check`. Not committed.
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Next: Route 29 (`24:3`) scripts, catching tutorial and items before enabling it;
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then capture, switching and PACK in battle.
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