Translate Opportunist, Aggressive and Risky trainer AI
Add the AI_Opportunist, AI_Aggressive and AI_Risky scoring layers with the ROM's stall, reckless and risky tables, HP thresholds, last-wins ties and strict knockout test. AIDamageCalc is ported as a pre-variation damage estimate, including a critical-hit flag left over from an earlier move, which the original also reads. Smart remains the only refused layer, so the rival stays gated. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -71,7 +71,7 @@ Native saves are version 3. Version 2 added scene values by owning map, phone co
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`game/rom/trainers.ts` decodes `TrainerGroups`, `TrainerClassAttributes`, `TrainerClassNames`, `TrainerClassDVs` and map trainer headers. Tests cover all 542 ROM records across 67 classes; CAL2 construction refuses its SRAM-dependent Mystery Gift party.
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`game/battle/ai.ts` translates `AIChooseMove`, `AI_Redundant` and the Basic, Setup, Types, Offensive, Cautious and Status layers. It preserves the original random tie selection and known redundancy quirks. Smart, Opportunist, Aggressive and Risky remain refused, including the rival's AI. Synthetic scoring vectors establish the tested branches; original-engine AI execution parity is still pending.
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`game/battle/ai.ts` translates `AIChooseMove`, `AI_Redundant` and the Basic, Setup, Types, Offensive, Opportunist, Aggressive, Cautious, Status and Risky layers. It preserves the original random tie selection, known redundancy quirks, HP thresholds, exclusions and the deterministic pre-variation damage estimate used by Aggressive and Risky. Smart remains refused, including the rival's AI. Synthetic scoring vectors establish the tested branches; original-engine AI execution parity is still pending.
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`loadtrainer`, `winlosstext` and `startbattle` now run single-Pokémon trainer battles through the existing battle UI. Tests cover Joey's ROM party/text/reward, RUN refusal, trainer experience, Amulet Coin, CANLOSE behavior, money limits, transactional rollback and midbattle restore. Chromium and WebKit exercise the UI with a test-only script. Production map gates are unchanged. Trainer items, party switching, sight lines, trainer-object interaction and the rival round trip remain unported.
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