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Crystal
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main
Record the battle comparison delivery in the session handoff
Checks #19
:
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60e06ae678
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2026-10-01 19:58:46 +02:00
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Verify random battle and capture routines against the original engine
Checks #18
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2026-10-01 19:58:46 +02:00
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Record the battle items commit in the session handoff
Checks #17
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2026-10-01 13:58:46 +02:00
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Record the switching and items commit in the session handoff
Checks #16
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2026-10-01 13:58:46 +02:00
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Record the introduction commit in the session handoff
Checks #15
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Port the introduction's naming and clock screens
Checks #14
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2026-10-01 13:58:46 +02:00
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Merge branch 'capture-and-catching-tutorial' into main
Checks #13
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2026-09-26 19:58:14 +02:00
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Port the PC and boxes
Checks #12
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3bdca0099e
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capture-and-catching-tutorial
2026-09-26 19:58:14 +02:00
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Complete the overworld foundation
Checks #11
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451464f7c6
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capture-and-catching-tutorial
2026-09-26 19:58:14 +02:00
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Merge pull request 'Port capture and the Route 29 catching tutorial' (
#1
) from capture-and-catching-tutorial into main
Checks #10
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2026-09-26 01:58:14 +02:00
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Port capture and the Route 29 catching tutorial
Checks #9
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#1
2026-09-26 01:58:14 +02:00
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Port capture and the Route 29 catching tutorial
Checks #8
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9ac111f262
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2026-09-26 01:58:14 +02:00
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Open Mr. Pokémon's house, the first rival battle and the return to Elm
Checks #7
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2026-09-25 19:58:14 +02:00
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Add scripted trainer battle foundation and native move AI
Checks #6
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2026-09-25 13:58:14 +02:00
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Let NPCs roam as HandleNPCStep does
Checks #5
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2026-09-24 19:58:14 +02:00
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Open Route 29 and Cherrygrove City
Checks #4
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2026-09-24 19:58:14 +02:00
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Integrate battles with the overworld UI and validate browser flows
Checks #3
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2026-09-24 19:58:14 +02:00
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Implement native opening scenes, battle foundation and overworld movement
Checks #2
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c08d250cf6
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2026-09-24 19:58:14 +02:00
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Add native Crystal exploration port and reference tooling
Checks #1
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8b80d05ca2
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2026-09-24 13:58:14 +02:00
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